I've tried to work out what is going 'wrong' with my latest DOFI code.
It is a simple code that generates repetitive semaphore messages, but I can't work out why.
The relevant code snippet looks like this:
function check_stuff()
if menu.get("Focus","DOF Info") == "ON" then show = true else show = false end
if (lv.overlays == 2 and (not menu.visible)) and show then update() end
return true
end
DOFI_Menu = menu.new
{
parent = "Focus",
name = "DOF Info",
help = "Helps with infinity focusing & focus bracketing",
depends_on = DEPENDS_ON.LIVEVIEW,
choices = {CON,COFF},
}
lv.info
{
name = "DOFI",
value = "",
priority = 100,
update = function(this)
if (not show) then
this.value = ""
else
this.background = COLOR.WHITE
this.foreground = COLOR.BLACK
if image_taken then
if (x == last_x) then
this.background = COLOR.YELLOW
this.foreground = COLOR.BLACK
elseif (ndof > last_fdof) or (fdof < last_ndof) then
this.background = COLOR.RED
this.foreground = COLOR.WHITE
elseif (ndof < last_ndof) and (fdof > last_ndof) then
this.background = COLOR.GREEN1
this.foreground = COLOR.BLACK
elseif (ndof > last_ndof) and (ndof <= last_fdof) then
this.background = COLOR.GREEN1
this.foreground = COLOR.BLACK
end
if x > infinity then
this.value = "INF"
this.background = COLOR.BLACK
this.foreground = COLOR.WHITE
else
this.value = blurs
end
else
this.value = blurs
end
end
end
}
event.shoot_task = check_stuff
The semaphore is related to the menu, but why do I get it?
Does anyone have any insight?