Hey there.. I'm currently trying to realise a CinemaDNG-Converter. First i thought it would just be an existing xmp-packet inside the dng-frame, but it wasn't. After reading the CinemaDNG-Definition i saw, there are about 35 mandatory tags.DNG Specification 188.8.131.52 - June 2012
- CinemaDNG Specification 184.108.40.206 - September 2011
The CinemaDNG-File is just a TIFF/PE File (as DNG is also) with these CDNG-Tags. I wrote an App for Win7, building a CDNG-Header with the raw-pictures from the Camera-raw-file. They are 14Bit, isnt it? I figured out, that Resolve and Speedgrade cant handle 14Bit Raw-Frames!
Just 8, 10 or 16Bit, maybe 12Bit. So, now i'm sitting on converting these 14bit to 16Bit-Chunks. These CinemaDNG-Sequences are recognised by Resolve and Speedgrade, but they are chaotic because of wrong handling/converting.
If asking, why the simple DNG-Sequences are not usable, it might be that
(+) missing CDNG-Tags
(+) IFD0-Entry is the jpg-Preview in 128x96px 8Bit - thats the one you see in Resolve.
(+) Raw-Data are packed into a subIFD - as in the DNG-Definition described.
(+) they are 14bit.
(*1) Raw-Data - Subpixel-Chunks, MSB or LSB first? LittleEndian, so LSB first, right?
(*2) is it worth that?
Maybe another Fileformat would be more usable? DPX? EXR? TIF?
regards chmeeregarding raw2cdng
i decided to stay on the same name and same tool with integrated mlv-convert (since 1.4.5). Resolve, Speedgrade and all ACR-using-Apps are coping well with the cdng's. With 1.5.0 (coming next) there s a new GUI, and on NAB(07.04.2014) Adobe releases a bigger update promising a better workflow with cdng. 1.5.0 is online. since 1.6.5 audiosync seems stable, colormatrices are refreshed. you find more info on my webblog.
please look in my blog-entry
to find the newest version!bitbucket-sourcecode c#
(with 1.5.0beta2 i've left it into the free world)https://bitbucket.org/chmee/raw2cdngactual release
: raw2cdng 1.6.5 for windowshttp://www.magiclantern.fm/forum/index.php?topic=5618.msg136306#msg136306