@PressureFM thanks , the more the merrier .
Currently the issue is the customs Raw LV buffer , I've been trying to spy the memory to find the LV raw buffer
and looking thought my 5d2 decompiled rom dump for addresses , a1ex gave me some clues at the linkshttp://www.magiclantern.fm/forum/index.php?topic=19336.msg183374#msg183374http://www.magiclantern.fm/forum/index.php?topic=19336.msg183382#msg183382
I found the registers needed to modify frame size with adtg_gui but the problem is the LV buffer
I did have some success with my RAW_LV_BUFFER_ALLOC_SIZE (2040*1267) as per post #27
The reason I used that was it was the largest buffer on the edmac & it didn't change when switch to Photo Liveveiw see post #49
Edmac#5 buffer size is what I used , now I think there's I little dilemma here , when I updated to "new-lv-buffer-detections" branch and complied
I ended up with the older core "Magic Lantern v2.3.NEXT" , reason I mention this edmac#5 is Green (active) where in the nightly builds compiles
on newer code edmac Channel #5 is Yellow , which I think is a error or all this could mean nothing , just thought I would mention it .
So Yea LV raw buffer needs to be solved & I thing that will also help to get 10 & 12bit problem in 1:1 solved also
Link to my bitbucket downloads for those memspy builds I talked about . magiclantern-Nightly.memspy.lv.raw.buffer.extended.resoultion.2017Apr24.5D2212.zipmagiclantern-v2.3.NEXT.Memspy.2017Apr23.5D2212.zip
You may just want to compile your own copy of adtg_gui from the ISO-research branch or you can download a copy from my bitbucket download.
So any suggestion are very welcome