Magic Lantern Forum

Using Magic Lantern => Raw Video => Raw Video Postprocessing => Topic started by: martinhering on February 12, 2017, 09:27:39 AM

Title: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on February 12, 2017, 09:27:39 AM
Hi,

I am Martin Hering, a long time Apple Developer. I recently got into filming and Magic Lantern. As a developer I was a little frustrated with the RAW processing situation on MacOS. There seems not to be an all-in-one setup-free solution that is able to develop RAW images and export to ProRes or whatever. So I decided to fill this gap. I only put in a couple of hours yet, but developing RAW and export to ProRes already works. You don't need any other tools or programs, you only need to run this app. Here's a screenshot:

(http://vemedio.com/files/screenshot.png)

And here's an example ProRes 422 export, filmed with a 5d Mark III (350 MB):
https://www.dropbox.com/s/qnh54t35o7oyc1n/M05-1847.mov?dl=0

The application uses Apple's system RAW engine and Core Image for image processing. Export is 2.8x faster than MLRawViewer. Here is what I have planned for 1.0:

- Folder based file management
- Batch processing files
- Histogram and RGB Parade
- Reference Mode (2 images side by side to match footage)
- Export to all kinds of formats

Let me know what you think and if you like to test it out. I might be able to post an alpha version in 2 weeks. Also please post your feature requests.

Cheers,
Martin
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: Danne on February 12, 2017, 02:00:19 PM
Interesting. How are you exporting different flavours of prores? Could you share code?
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: martinhering on February 12, 2017, 03:58:19 PM
This is a Mac-only app, so I am using AVFoundation's AVAssetWriter class to export ProRes. There's lots of sample code at developer.apple.com.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: Lars Steenhoff on February 12, 2017, 05:31:12 PM
Nice!

feature request, a thumbnail overview of all the mlv files so looking for a shot by image will be easier.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: lostfeliz on February 12, 2017, 08:06:15 PM
Would love to try it out. Will it work directly with MLV files or does it need converting first?

Thanks for sharing what you're working on.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: martinhering on February 12, 2017, 08:43:49 PM
It'll work with MLV files directly. However maybe not every feature is going to be supported first, since I am implementing everything from scratch. But standard video and audio should be fine.
Title: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: DeafEyeJedi on February 13, 2017, 04:49:07 AM
...Let me know what you think and if you like to test it out. I might be able to post an alpha version in 2 weeks. Also please post your feature requests.

Welcome aboard @martinhering and I am extremely intrigued by your work as few of us have been waiting for yet another Mac guru with a background like yours to come on board, literally for years!

It was definitely worth the wait but I haven't tested it yet and wanted to ask does it export ProRes4444XQ at the very least, right? :D

Also do you plan on including with an option to use a Waveform and if possible an option to apply Logs/LUT's of our own as well within Color Space?
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: MitchLally on February 13, 2017, 04:57:25 AM
Oh snap. This looks cool. Can it deal with sound and 10/12 bit dngs? :) Looking forward to a release.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: reddeercity on February 13, 2017, 06:52:09 AM
Very Interesting some as DeafEyeJedi does it export ProRes4444XQ or are you using FFmpeg ?
If you are using Mac backend AV Foundation it should, plus are you also using MAC Camera Raw backend
for white & black levels ?
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: Teamsleepkid on February 13, 2017, 06:53:10 AM
please have it remove focus pixels:) i wanna try it now. do we really have to wait 2 weeks? and thank you for your work sounds amazing.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: martinhering on February 13, 2017, 08:04:15 AM
Quote
It was definitely worth the wait but I haven't tested it yet and wanted to ask does it export ProRes4444XQ at the very least, right? :D
Quote
Oh snap. This looks cool. Can it deal with sound and 10/12 bit dngs? :) Looking forward to a release.

OK, so the RAW is 14 bit. This image gets processed in Core Image using 64 bit float and then drawn into a ProRes4444XQ 12-Bit pixel buffer. If you choose ProRes 422, it's only 10 bit, but also fine. This is the highest quality workflow, I could come up with. I could process the image using 128 bit floats, but I really can't see any difference in the result. It just uses more memory.

Quote
plus are you also using MAC Camera Raw backend for white & black levels

Yes, I am.

Quote
Also do you plan on including with an option to use a Waveform and if possible an option to apply Logs/LUT's of our own as well within Color Space?

With Waveform, I suppose you mean the image diagram and not the audio waveform. I could do that, not planned yet though. LUTs are definitely planned. As for color spaces, currently it can convert to sRGB, Adobe RGB, Rec.709, C-Log, S-Log, S-Log2, S-Log3. Let me know what else you need and where I can find the formular.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: Simonwb on February 13, 2017, 09:35:31 AM
Marvellous and thank you, Martin, looking forward to the release.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: Lars Steenhoff on February 13, 2017, 09:47:18 AM
cinelog luts support would be cool

http://www.cinelogdcp.com/cinelogc-overview/

You can ask for the formula here on the forum

http://www.magiclantern.fm/forum/index.php?topic=10151.0


Title: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: DeafEyeJedi on February 13, 2017, 05:43:18 PM
With Waveform, I suppose you mean the image diagram and not the audio waveform. I could do that, not planned yet though.

Correct. Would be useful.

LUTs are definitely planned. As for color spaces, currently it can convert to sRGB, Adobe RGB, Rec.709, C-Log, S-Log, S-Log2, S-Log3. Let me know what else you need and where I can find the formular.

Look below...

cinelog luts support would be cool

http://www.cinelogdcp.com/cinelogc-overview/

You can ask for the formula here on the forum

http://www.magiclantern.fm/forum/index.php?topic=10151.0

+10 but also keep in mind that this actual Log is a paid product commercially and would require certain users to use this -- reach out to @Andy600 and maybe he'll give you hints?
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: dfort on February 13, 2017, 06:21:10 PM
...here's an example ProRes 422 export, filmed with a 5d Mark III (350 MB)...

Could you post a short example in ProRes 4444 XQ? That's what the raw video users want to work with.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: martinhering on February 14, 2017, 02:02:54 PM
Quote
Could you post a short example in ProRes 4444 XQ? That's what the raw video users want to work with.

I did a little digging into the 4444 XQ situation. It is very bizarre. There 2 media architectures: QuickTime and AVFoundation. QT is 32-bit only. I am using AVFoundation. The ProRes AVFoundation plugin sits in /System/Library/Video/AppleProResCodec.bundle. It contains support for 4444XQ, however only decoding. When you get FinalCut or Compressor, you can extract a plugin component called "AppleProResCodecEmbedded.component", which contains 4444XQ encoding. This is the 32-bit only QT Plugin. It is used by FinalCut and Compressor via the AVFoundation plugin "AppleCMQTAdapterCodec.bundle". You can copy the "AppleProResCodecEmbedded.component" into /Library/QuickTime to enable 4444XQ encoding in old apps like "QuickTime Player 7". Unfortunately I could not get the "AppleCMQTAdapterCodec.bundle" to work. No hack I know worked. I could go ahead and implement a 32bit process that encodes 16bit RGB image, but this seems to be a lot of work for something that Apple might enable in the near future.

Anyway, I can only offer normal 4444 at the moment. Here are two sample clips (1.3 GB each):
https://www.dropbox.com/s/fa0gej9yvvs64ry/M14-0954.mov?dl=0
https://www.dropbox.com/s/08jsc80n1qnpbus/M14-1031.mov?dl=0

Quote
+10 but also keep in mind that this actual Log is a paid product commercially and would require certain users to use this -- reach out to @Andy600 and maybe he'll give you hints?

I checked it out. Thanks for the hint. Looks very good. It shouldn't be a problem to support LUTs for color space conversion. However it seems that I can't ship the app with embedded support for it.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: Lars Steenhoff on February 14, 2017, 02:36:09 PM
Having support for user LUTs is very nice indeed.

As for colorspace I think aces will be good, I have not used it yet, but it seems to be an industry standard in cinema.

https://en.m.wikipedia.org/wiki/Academy_Color_Encoding_System

And perhaps Rec2020

Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: kontrakatze on February 14, 2017, 08:10:37 PM
This looks very promising! A picker for WhiteBalance would be great.
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: Teamsleepkid on February 14, 2017, 09:02:20 PM
Please please can we try it! It's like dec 23rd over here waiting for Christmas lol
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: Lars Steenhoff on February 14, 2017, 10:04:36 PM
Yes white balance picker is welcome!
Title: Re: New All-in-one setup-free Mac app for Magic Lantern RAW
Post by: martinhering on February 21, 2017, 10:32:17 AM
OK, I finished up the first Alpha build. You can download it here: http://bit.ly/2kHwn9V

- Open the app and click on the + button in the top left corner of the window
- Add 1 or more MLV files or select a folder
- Select the files in the left sidebar
- Editing the image parameters in the right sidebar
- Change the video possible below the image preview
- Export with the export button in the top right corner of the window

That's it. Happy testing. Let me know what you think.

There's also a new screenshot:

(http://vemedio.com/files/footage_a1.png)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on February 21, 2017, 11:19:09 AM
I'm on eos m. clicked the plus sign added a file. only see black screen no preview of the mlv file..tried to export it without seeing it and it crashed. maybe because I'm on 10.12.4 sierra?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 21, 2017, 11:36:38 AM
Quote
I'm on eos m. clicked the plus sign added a file. only see black screen no preview of the mlv file..tried to export it without seeing it and it crashed.

Can you provide a sample MLV file?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on February 21, 2017, 11:56:30 AM
https://drive.google.com/open?id=0B_4dpBYObDvEY3B1V0I3bVRseTg
Title: Re: New Mac app for MLV (Alpha 1)
Post by: aschille84 on February 21, 2017, 12:58:03 PM
Really cool, thanks alot!

I have some suggestions: [edit:] toggle grade on/off, reset grade, zooming in preview window (to check noise, sharpness)
Beautiful layout. Nice work :)

(yeah, and app crashes when exporting, im on macOS sierra)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on February 21, 2017, 01:12:13 PM
Excellent. It's so fast ... The possibility to adjust the picture is just brill. Thank you so much.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 21, 2017, 01:32:47 PM
There was a bug with exporting files without audio. Has been fixed. Please update using the menu item "Check for Updates". I am also getting crash logs during reading of mlv files from disk. Can anybody supply sample files that show this behaviour? Send the link via PM. Thank you.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 21, 2017, 02:00:51 PM
Quote
I have some suggestions: [edit:] toggle grade on/off, reset grade, zooming in preview window (to check noise, sharpness)

You can reset any slider to the default value by double clicking in it. For all the other stuff, I am on it.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: steeth on February 21, 2017, 03:37:34 PM
Sorry to ask, but any chance you´ll be able to make it available for OSX El Capitan (10.11.6)? I can´t upgrade any of my computers to Sierra due to software and plugins I use for work that isn´t compatible with Sierra yet, and would love to try out this new seemingly awesome conversion software for Magic Lantern you´ve created :)

Title: Re: New Mac app for MLV (Alpha 1)
Post by: beauchampy on February 21, 2017, 03:52:52 PM
Sorry to ask, but any chance you´ll be able to make it available for OSX El Capitan (10.11.6)? I can´t upgrade any of my computers to Sierra due to software and plugins I use for work that isn´t compatible with Sierra yet, and would love to try out this new seemingly awesome conversion software for Magic Lantern you´ve created :)


+1 I was just about to ask exactly the same question..
Title: Re: New Mac app for MLV (Alpha 1)
Post by: MitchLally on February 21, 2017, 04:00:13 PM
Wooow! So impressed with this so far. Fast too! Love the controls and the highlight recovery is amazing – just did a test of over exposing on purpose – much better than resolve. Can you add a hotkey for removing files from the left pane (del)? A countdown timer on the encoding dialogue box would be snazzy. Only 14bit raw works for me so far – 12bit looks 2 stops under and 10bit looks very dark with pink highlights (5D3). Thanks martinhering!
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 21, 2017, 04:19:14 PM
Quote
Sorry to ask, but any chance you´ll be able to make it available for OSX El Capitan (10.11.6)? I can´t upgrade any of my computers to Sierra due to software and plugins I use for work that isn´t compatible with Sierra yet, and would love to try out this new seemingly awesome conversion software for Magic Lantern you´ve created

Should be possible.

Quote
Can you add a hotkey for removing files from the left pane (del)?

Yes, no problem.

Quote
Only 14bit raw works for me so far – 12bit looks 2 stops under and 10bit looks very dark with pink highlights (5D3)

OK, I'll check it out.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 21, 2017, 04:42:21 PM
Quote
Only 14bit raw works for me so far – 12bit looks 2 stops under and 10bit looks very dark with pink highlights (5D3)

One more question. How do I set 12bit and 10bit in camera settings? I also have a 5d3. Can't find the settings. Do you maybe have some sample files?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Walter Schulz on February 21, 2017, 04:46:14 PM
10/12-bit RAW recording has status "experimental".
Top of page -> Downloads
"Downloads"-drop down menu -> Experiments -> 10/12-bit ...
Title: Re: New Mac app for MLV (Alpha 1)
Post by: a1ex on February 21, 2017, 05:12:26 PM
Don't want to be that guy, but we already had some bad experience with another post-processing app developer. So, the inevitable questions:

looks promising, nice.

some questions about your code:
 a) is it open source?
 b) does it use any of ML's code?
 c) do you include header files like mlv.h?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 21, 2017, 05:52:17 PM
Quote
a) is it open source?

No, not at the moment.

Quote
b) does it use any of ML's code?

No, it doesn't.

Quote
c) do you include header files like mlv.h?

Yes, I do. Do you want me to remove that file? Since it only includes the structs, I figured that this is not a problem. But, if you guys insist, I'd remove the file and do the parsing differently.

Here are some evidence, that I am not simply using the GPL code:

- My app is 64bit, Magic Lantern is 32bit only
- My app does not use any of the GPL raw processing, it uses Apple's CIRawFilter and a bunch of Core Image filters to enhance the image.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on February 21, 2017, 06:20:50 PM
F..k. Another one bites the dust. I hope you continue developing it differently.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on February 21, 2017, 08:48:55 PM
@martinhering , thanks downloading now i'll test it out and report back .
Finally a MAC app that rivals MLVProducer (PC App , even thou it works with wine) With proper Camera Raw adjustment.
I'll need to shoot some low light scenes and see how it works .  8)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: dfort on February 21, 2017, 10:47:56 PM
@martinhering

Just an idea but would it be possible to create a plugin or something that will allow MLV files to be opened directly in editing apps like Final Cut Pro, Premiere, Resolve -- maybe even After Effects? Also, instead of having to render to a QuickTime file from these editing systems how about exporting DNG sequences so that there is greater creative control in color grading?

BTW--I feel your pain. Years ago I did some consulting for Apple and got hit with the reality of proprietary software. Of course open source doesn't mean that you can't sell it.

https://en.wikipedia.org/wiki/Business_models_for_open-source_software
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on February 22, 2017, 02:44:47 AM
Only Runs on OS X 10.12  & up ?   :( to bad had hight hopes  i'm on Yoesmite 10.10.5 MP 4.1 & MP 1.1 (Had to hack the boot loader to get 10.10.5 on mp1.1 a 32/64bit thing)
@martinhering
Just an idea but would it be possible to create a plugin or something that will allow MLV files to be opened directly in editing apps like Final Cut Pro

Oh , i was thinking about that very thing last night . But instead of MLV ( FYI  FFmpeg (http://www.magiclantern.fm/forum/index.php?topic=18392.msg176307#msg176307) supports mlv 14bit raw but has a issue with black levels, green cast) DPX .
I had some success but qt quick generator plugin would not alway generate image preview , did have the image sequence recognize in fcpx as dpx
and could import but black image (no Preview) it's was loosely base on Glue tools for old fcp7 but i use open source  dpx4mac (https://dpx4mac.sourceforge.io/) .
With dpx it would easy to grade and FCPX can export dpx . I use to love working with dpx when i have access to Smoke 2013 a few years ago ,
i did try the new Smoke 2015 but licensing was or still is pricey but i do love Autodesk Smoke that for sure it my next choice to FCPX .
Sorry off topic  , MLV would be better thou (Raw) maybe a plugin like RED has for FCPX with camera raw & Log apply etc... .
Or a way to to support FFmpeg on FCPX or Adobe App on MAC and fix the debayer color problem .

OR a thought if we could import all raw footage in this app (Grade, LUT , etc..) and some how Export a fcpxml ,xml , edl (maybe proxy) then edit etc... then re-link to the raw mlv render out project . 
Thinking out loud :D
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on February 22, 2017, 04:36:53 AM
If you continue developing this app and I hope you do (keeping export as ProRes), how do you remove clips from the left side of the app once they have been converted ?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 22, 2017, 09:58:37 AM
@dfort

I am all for open source. The problem with open sourcing end-user software is that some people just take the code, compile it, put it on the App Store and sell it for a couple of bucks. There are lots and lots of scams like that on the App Store.

Quote
Just an idea but would it be possible to create a plugin or something that will allow MLV files to be opened directly in editing apps like Final Cut Pro, Premiere, Resolve -- maybe even After Effects?

That might be possible, but than I am opening myself up to even more licensing issues. Will look into that though.

@reddeercity

Quote
Only Runs on OS X 10.12  & up ?

I am on it. Will port it back to Yosemite. Shouldn't be a problem.

@frenchps49

Quote
how do you remove clips from the left side of the app once they have been converted

You can select the file and then choose "Delete" from the "Edit" menu. This action can also be undone afterwards. I'll add the "Del" as a hot key.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Lars Steenhoff on February 22, 2017, 06:29:58 PM
More ideas:

- view clip full screen    ( press F to toggle between full and windowed)
- mark in and out points  ( press I/O )
- next/previous clip shortcut
- Next frame previous frame shortcut

Title: Re: New Mac app for MLV (Alpha 1)
Post by: kontrakatze on February 22, 2017, 06:33:26 PM
It looks very nice. But I'm missing the vertical stripes fix and a parade. Maybe you could put that on your list. Right now setting exposure is quite a guessing game.
But nonetheless, looks very nice.

Regards
Title: Re: New Mac app for MLV (Alpha 1)
Post by: edpollei on February 23, 2017, 04:32:23 AM
Oh my I love this!!! Ive been dealing with the ugliest of ugly MLV processors, and this is just so "appley" I love it! I don't know if you already have this, but I do need some way to batch process all of my files (export) preferably being able to batch white balance as well


Thanks, Love your app! its really amazing! Ed.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on February 23, 2017, 05:31:16 AM
 @martinhering , thanks can't wait to try this on Yoesmite
Title: Re: New Mac app for MLV (Alpha 1)
Post by: budafilms on February 23, 2017, 10:12:35 AM
Where is this app to try?  ;D
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 23, 2017, 10:47:05 AM
Quote
Where is this app to try?

Current build here:
https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935
Title: Re: New Mac app for MLV (Alpha 1)
Post by: budafilms on February 25, 2017, 05:28:56 PM
10 bits, Magenta problems in highlights.

http://imgur.com/ZeDX3e6
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on February 27, 2017, 08:28:21 AM
@budafilms The problem with the image is that there is insufficient information in the color channels. Red and blue is clipped and only green has some information left. When you adjust the whitebalance, the highlights are now being moved to magenta. I think there is a filter for highlight reconstruction needed. Looking into that.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: cpc on February 27, 2017, 12:53:00 PM
Looks like the white level is too high, you should be able to remedy this by pulling it down.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 01, 2017, 07:41:08 AM
@cpc

Quote
Looks like the white level is too high, you should be able to remedy this by pulling it down.

What do you exactly mean with "white level"? Can you give an example?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: cpc on March 01, 2017, 02:54:07 PM
Cameras have nonlinearities in the signal above some level. This usually leads to tints and improperly reconstructed highlights when this part of the range is used for recovery. You'd need to restrict the upper limit and discard some of the signal. This is what the white level metadata is used for, it tells the raw processor where to cut. Ideally this is calibrated per camera, but you can usually get the approximately correct values by running some stills through exiftool and seeing what's supplied by the camera manufacturer.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 02, 2017, 09:25:18 AM
@cpc @budafilms

Unfortunately I can't fix problems in the RAW module myself, since I am using Apple's RAW engine that I have no control over. I sent a bug report to Apple however. I tried changing the white level and clamping raw values to lower levels, but that only makes the problem worse. I found this post (http://www.darktable.org/2016/10/raw-overexposed/ (http://www.darktable.org/2016/10/raw-overexposed/)) and developed a custom Core Image filter that does the trick. From the raw data, I am now creating another raw image that only contains luminance data for the highlights above 0.9 (normalized). I then take this image as a mask and desaturate the highlights.

Before: https://www.dropbox.com/s/fmybr0szer04geg/magenta_before.png?dl=0 (https://www.dropbox.com/s/fmybr0szer04geg/magenta_before.png?dl=0)
After: https://www.dropbox.com/s/ayqp3vsq510nxz3/magenta_after.png?dl=0 (https://www.dropbox.com/s/ayqp3vsq510nxz3/magenta_after.png?dl=0)

This gives a descent result until Apple fixes its raw engine.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 02, 2017, 09:37:48 AM
Nice work around , looks good to me .
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Sameto on March 02, 2017, 12:50:36 PM
Wow!!! I'm downloading right now!!! Great work man[emoji2]
Title: Re: New Mac app for MLV (Alpha 1)
Post by: aschille84 on March 02, 2017, 02:31:22 PM
Couple of export suggestions: change fps (i.e timelapse, slomo), up-/downscaling (4k, 720p etc.)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 02, 2017, 04:01:21 PM
I am also making progress in dealing with focus pixels. Please see http://www.magiclantern.fm/forum/index.php?topic=16054.msg180682#msg180682 (http://www.magiclantern.fm/forum/index.php?topic=16054.msg180682#msg180682). Would be great if anybody can post recordings so that I can map out the focus pixels for different cameras. EOS M I already have.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on March 02, 2017, 05:24:56 PM
70D: https://mega.nz/#F!b19FiIbC!FFa8HlcEzi7K7CSmCEIh1Q

100D: https://mega.nz/#F!2xFnnLJB!0rw0ShQ0yJ2HcWg1p-PiMg

Just in case you need spanning files (10-bit from 100D): https://mega.nz/#F!rosSFKAZ!YD0x6PIbBw8Cl0Abz7455g

Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 02, 2017, 05:37:20 PM
Thanks. I checked out a few files. But they are not very suitable for focus pixel map extraction.

Short tutorial:
Remove the lens and point the camera to the sky or put a white paper in front of the camera. Then expose the image so that you have 98% white on screen. The white should not clip. I just need 1 frame. You can stop after 1 second. Also I need the highest resolution possible with the camera in fullframe and crop mode.

UPDATE:
I found a few suitable files. But is this the highest possible resolution? Can you tell me the resolution and mode you have been recording which files with?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: dfort on March 02, 2017, 06:29:59 PM
The 70D doesn't show focus pixels but the 100D has a boatload.
Title: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on March 02, 2017, 06:36:45 PM
Here's another quick run at their largest resolutions possible for each mode per your request. Used a beige colored wall.

70D: (Regular, Movie Crop-Mode, 5x zoom) https://mega.nz/#!DpkW3TgJ!-Cvy86JmmPg2TjgiOqgIim7RfQUxdq5ny2u_SGkodnE

100D: (Regular & 5x zoom) https://mega.nz/#!K0dAWQLD!CcDM6Fw0_YTFUIN4sp6IAHGPKIhGIPIAbmpmApcC_u0

The 70D doesn't show focus pixels but the 100D has a boatload.

D'oh and thanks for the friendly reminder, @dfort as I haven't been playing w the 70D as of late!  :)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 02, 2017, 08:30:53 PM
Quote
The 70D doesn't show focus pixels but the 100D has a boatload.

Yes, I can confirm that. However your 70D has lots of hot/dead pixels in all channels. Here are some images of the channels as their 8bit linear representation.

R: https://www.dropbox.com/s/6vc80iqc7igafq8/raw_red.tiff?dl=0
G: https://www.dropbox.com/s/t7i1min1830x8ez/raw_green.tiff?dl=0
B: https://www.dropbox.com/s/d9f8pdxxnvne3kp/raw_blue.tiff?dl=0

The good news is that their value is way below the black_level, which should be detectable fairly reliably.

The 100D has indeed a lot of focus pixels. I'll check your MLVs and see if I can reconstruct the pixel map.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: fvanlint on March 04, 2017, 04:37:03 PM
Wow, this is awesome! This could app be a breakthrough for MLV workflow ease! I will keep close tabs on the development of this app. Will you start selling this app in the future?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 05, 2017, 03:41:28 PM
Quote
Will you start selling this app in the future?

Yes, I intend to. But only as soon as the app has enough compelling features. Until then the app will be free.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on March 05, 2017, 10:51:57 PM
Anything new to download with focus pixel fix?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 06, 2017, 03:54:59 PM
There is a new version out: 0.1.1 (77)
https://rink.hockeyapp.net/manage/apps/477081/app_versions/29 (https://rink.hockeyapp.net/manage/apps/477081/app_versions/29)

Change log:
- Improved white balance handling
- Added white balance picker
- Added filter for reducing discolored highlights
- Added 'Copy Image' menu item to copy current image into clipboard
- Added support for 10 and 12 bit RAW
- Added correction of dead pixels
- Added correction of focus pixels for EOS-M and EOS 100D
- Backported to 10.11 El Capitan

Please try it out. Especially correction of focus pixels and dead pixels. Thank you.

Also I need sample files (preferably silent images) from the 650D and 700D. If anybody can provide that, that would be nice. Thank you.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: kontrakatze on March 06, 2017, 06:05:02 PM
Works nice here (5d Mark III), good work!
A play button would be great and a way to save projects. Do you have a "vertical stripes fix" in mind?

Regards.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 06, 2017, 06:08:11 PM
Quote
Do you have a "vertical stripes fix" in mind?

My 5D Mark III does not show the problem of vertical stripes. Do you have this? Can you send me a sample MLV file that shows the problem?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Ilia3101 on March 06, 2017, 06:30:54 PM
Thanks for back porting, but as soon as I opened(I'm on 10,11), it only let me to open a video clip, then just froze up after that, without displaying it. Now when I open it, nothing works, and full screen mode just goes black most times I try, sometimes individual gui elements show up tho. I think something is broken :-X Will be incredible to have a fast app for raw video, also I have a question, as it uses the apple RAW engine and all that(I'm guessing same as Apple Photos), and I've found from experience that Apple's demosaicing has never been that great compared to Adobe and amaze, what do you think about implementing amaze demosaicing?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 06, 2017, 06:48:38 PM
@Ilia3101

Fixed that. Please use build 78:
https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/29

Quote
I have a question, as it uses the apple RAW engine and all that(I'm guessing same as Apple Photos), and I've found from experience that Apple's demosaicing has never been that great compared to Adobe and amaze, what do you think about implementing amaze demosaicing?

I already thought about that. Since 10.12 it is actually possible to add your own CPU code to Core Image filters, so implementing Amaze should be possible. But that's not on the priority list at the moment. But at some point, I will try to do that.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: a1ex on March 06, 2017, 07:07:09 PM
I already thought about that. Since 10.12 it is actually possible to add your own CPU code to Core Image filters, so implementing Amaze should be possible. But that's not on the priority list at the moment. But at some point, I will try to do that.

Yay, so this app will eventually become open source :)

https://github.com/Beep6581/RawTherapee/blob/dev/rtengine/amaze_demosaic_RT.cc
Title: Re: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on March 06, 2017, 07:31:27 PM
My 5D Mark III does not show the problem of vertical stripes. Do you have this? Can you send me a sample MLV file that shows the problem?

Here's a shortened MLV file that shows stripes @ ISO 3200 zipped up (19.5 MB):
https://mega.nz/#!65lGmAbJ!K4QIKbv2yvwVIzYJyKNKSHLkSx-btiefptbm2W2okxI

Here's a shortened MLV DF file w caps on in same settings (20.9 MB):
https://mega.nz/#!31dWhZCS!pz2sEkRP0zjmEfvfyBtP95Jy0zHUefCtm98BT3gD1is

Also would you consider including some kind of a DarkFraming/FullFraming average processing within your app or no?

Just in case here are some sample DNG's of Pre DF, Post DF and Post DF + FF for comparisons for those are curious and want to play (8 MB):
https://mega.nz/#!SslF0TxS!fF44DQaStWkriM38wlWqwXHowQoSsX8qn2ZqySyFZbY
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 06, 2017, 10:50:43 PM
There is a new version out: 0.1.1 (77)
https://rink.hockeyapp.net/manage/apps/477081/app_versions/29 (https://rink.hockeyapp.net/manage/apps/477081/app_versions/29)
Change log:
- Backported to 10.11 El Capitan
Yosemite 10.10.5 in the near future ? , I would  really like to try it out  :)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: dia3olik on March 07, 2017, 12:09:52 PM
Martin, this is great!

Is it possible to implement a way to copy and paste developing settings from one file to another of the list?

It would help with multiple takes or clips taken in the same lighting conditions...
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 07, 2017, 02:53:11 PM
@dia3olik

Quote
Is it possible to implement a way to copy and paste developing settings from one file to another of the list?

It would help with multiple takes or clips taken in the same lighting conditions...

That should already work.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: timbytheriver on March 07, 2017, 03:23:07 PM
@martinhering

New build for El Capitan is freezing up my entire screen when selecting white picker tool. Won't respond to 'Force Quit'. Mac then requires hard restart. Also, files are showing pink tint all over.

Great looking interface though! :)

OSX 10.11.6
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Fer5275 on March 07, 2017, 09:07:57 PM
Thanks a LOTTTTT martinhering, I want this app since I Buy my Canon 5Dmk3.

Downloading and testing.
Title: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on March 08, 2017, 02:12:25 AM
Here's my first test run through with Version (Alpha 1) 0.1.1 (78) on OS X 10.12.3:

https://vimeo.com/207214936

•COLOR SPACE:
Nice set of enlisted options although I'm not a fan with any of the S-log's (maybe because I don't know how to use them properly) as I've gotten used to using Cinelog DCP over the years. C-log is acceptable but there's something about the algorithm (Apple's CIRawFilter) that's being used in this app which makes it look a bit more pixelated than it should look. Even at ProRes4444. Although Rec.709 looks legit to me and I notice it crushes the blacks (which is to be expected) but seems doable when the footage is at least up to ETTR otherwise. Would be nice to have an option to include our own Log's, DCP, etc.

•TONE:
Exposure settings seems to work OK although it seems limited to only -/+ 3 stops one way or another. Highlight settings doesn't seem to do much (although much better than previous version with the magenta cast) so I am not sure if it's practical to have it only go down to .5 from 1.0 which is like halfway down. It seems to create a massive 'Halo' effect when pushing to its limit (as to be expected) but since you are using your own algorithm so not sure why it seems extremely sensitive. Shadows settings seem to work nicely without creating too much additional noise. I find that to have this setting at .4, .5 or less which looks clean. Blacks settings doesn't seem right to me. It works if I keep it no more than 5.0 or so otherwise it'll just complete crushes the blacks to the point where it's useless. Just like photoshop we need to approach this app like it's a photography application (although its made for videos) but it is definitely good practice to keep this in mind.

•WHITE BALANCE:
Temperature settings seems to work as expected. I also noticed a bug with the White Balance picker which doesn't respond if I were to use a Thunderbolt display connected to MacBook Pro. Without Thunderbolt display it works like normal. Also it may be more ideal to have the White Balance Picker to stay on after each time we click on a white subject just so that way we wouldn't have go back and forth to enable it on if that makes sense. Tint settings seems a little harsh to me. I wish there was a way for us to dial in the numbers as sometimes the sliders can be troublesome when making small adjustments. For instance like in ACR we can use the arrows (up and down) to gradually change the effect in more precisely increments.

•NOISE REDUCTION:
Luma settings doesn't seem to do much (it seems I need to zoom into the footage in order to see the changing effects but currently the app doesn't let me) otherwise I'm not sure if it's due to an user error on my part. I even left this on 1.0 and compared to with it off. No different on final output. Chroma although I'm not sure if this is the same as Chroma Smoothing 2x2, 3x3, etc but I usually leave this at 1.0 just because I don't know what It's doing. If it's there for a reason(s) then so be it. It just seems different results than normal cs2x2, cs3x3, etc. Sharpen seems to work best with noise reduction when set at 1.0 (play with this back and forth and you will se what I mean) which can be useful for certain situations. Contrast seems to have this weird 'Halo' effect similar to what happens when you push the Highlights down too much. Not sure if this is normal or a bug?

•PRESENCE:
Boost settings really surprises me the most out of all the available tools online. Maybe not but still it seemed cool. I like to push this up to 0.2 or so. Gives a good overall boost without creating color noise. Really useful. Boost shadows seems to be another useful tool although I slide this one up to 1.0 which is maxed out and can barely seen the difference but still noticeable. Vibrance settings although I don't use this in ACR much as it is more of a photographic approach but I can get away with this nicely if I push this up to 0.3 or so. Saturation settings seems like a very sensitive area to play with. Only very little room to push without creating the ugly orange look on skin tones. Still overall a very cool and useful tool. Sharpness settings under this category seems not as effective as the one from Noise reduction. I like to push this one up to 0.3 to 0.4 or so to keep it not too obviousThought they both play different roles respectfully. It's all like a puzzle and gotta spend more time on it to piece them all together nicely without overdoing any of these features. Again like I previously mentioned that all of this tends to have this photographic approach in mind when it comes to grading on this application.

•RECOVERY:
This discolored highlights settings seemed to have helped with that magenta cast in the highlights from the previous version (0.0.1) so that's a positive sign but again like I mentioned earlier that after playing with this one throughly from 0.0 to 100.0 which doesn't seem to do anything. Maybe I don't have a the right footage with overblown highlights or any of that matter to see if this feature actually does anything. This one definitely needs some more investigation.

•PERSONAL REQUEST OR SUGGESTIONS:
-Dual-ISO support would be really nice actually.
-Possible to highlight all files together for batch export or even to copy/paste them all at once rather than one by one re: settings.
-More logs, DCP, LUT support.
-Pause playback using SPACE key or play/pause icon.
-Toggle fullscreen and windowed mode using TAB key or fullscreen icon
-Jump to next/previous RAW or MLV files in same directory as current file using K/J keys.
-Step forward and backward through frames by one second (LEFT/RIGHT cursor keys) or one frame (,/. keys) while playing or paused.
-Brightness control while playing using UP/DOWN cursor keys. Or click/drag in brightness box.
-Fast GPU Bilinear demosaicing for playback
-High-quality (but slow) CPU demosaicing (AMaZE) when paused or enabled (can be a Q key) <-- This is important for when you plan on enabling the playback function.
-White Balance adjustments. Keys: 1=WhiteFluoro,2=Daylight,3=Cloudy, 4/7=Red down/up, 5/8=Green down/up, 6/9=Blue down/up. Or click/drag in Red/Blue box.
-RGB Histogram option.
-Drop-frame+audio and non-drop-frame modes. Toggle with "F" key
-Slide audio sync -0.5,-0.05,+0.05,+0.5 seconds with V/B/N/M keys.
-Mark IN/OUT, Jump to PREV/NEXT mark with I/O and U/P keys.
-Loop or one play mode with I key or loop icon.
-Exit viewer with ESC key.
 -Last but not least to possible have a way of exporting ProRes4444XQ. Especially for logs.

•POSSIBLE FULL LIST KEY CONTROLS?:
-SPACE - Pause/Unpause playback
-TAB - Toggle between initial windowed mode and fullscreen
-LEFT/RIGHT CURSOR - Jump back/forward 1 second
-COMMA(,)/PERIOD(.) - Nudge back/forward by 1 frame (works best when paused)
-UP/DOWN CURSOR - Increase/decrease brightness
-1, 2, 3 - Change White Balance preset or click the dropper icon and then anywhere to choose a neutral colour
-7, 4 - Change red multiplier up and down by 0.1
-8, 5 - Change green multiplier up and down by 0.1 (by reduced red/blue and increasing brightness)
-9, 6 - Change blue multiplier up and down by 0.1
-F - Toggle between drop-frame mode allowing synchronised audio playback, or sequential frame mode and no audio
-Q - Toggle between fast and high-quality demosaicing for playback (high-quality is used automatically when paused)
-A - Toggle anamorphic aspect to take into account the 1.4x squeeze from shooting 50p/60p
-S - Toggle anamorphic aspect to take into account anamorphic lenses (1.33x, 1.4x, 1.5x, 2.0x)
-W - File dialog to choose the export directory
-D - Choose export type, ProRes or H264, etc
-E - Add marked range to the export queue. Will use the source name with ".MOV" or "_DNG" appended.
-C - Export all files in the current directory using the current settings
-Y - Start processing, or pause processing of the export queue
-X - Cancel current export job (and start next one in queue)
-Z - Cancel all export jobs
-T - Toggle between Colorspaces (sRGB, Adobe, Rec.709, etc)
-J/K - Change to previous/next MLV/RAW file in same directory as current file
-V/B/N/M - Slide audio file start by -0.5,-0.05,+0.05,+0.5 seconds
-I/O - Set IN/OUT marks. IN mark must be before the OUT mark. OUT mark must be after the IN mark
-U/P - Jump to the previous/next marks
-R - Reset the marks to start/end of the file
-L - Toggle looping or play-once mode
-H/G - Save/load current colour balance & brightness (for matching multiple takes)
-0 (ZERO) - Toggle stripe/hot-pixel removing preprocess pass
-Shift-F - FPS override cycles through a range of standard FPS rates, overriding the clips default rate.
-Shift-L - Choose LUTs from .CUBE files to import. LUTs only need to be imported once.
-Shift-LEFT/RIGHT - Select 1D LUT 1 from the available (imported) 1D LUTs
-Shift-UP/DOWN - Select 3D LUT from the available (imported) 3D LUTs
-Shift-Z/X - Select 1D LUT 2 from the available (imported) 1D LUTs
-Shift-H - Show/Hide RGB Histogram
-Shift-1 - Remove current 1D1 LUT from index and current file
-Shift-3 - Remove current 3D LUT from index and current file
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 08, 2017, 09:00:29 AM
@DeafEyeJedi

WOW. Thank you for your feedback.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 09, 2017, 05:47:13 AM
+1 for @DeafEyeJedi said

Also finally gave Fooatage App a test drive  , up graded my OS from Yosemite to Sierra
on my MP4.1 (but you say sierra will not load on 4.1) yes I had to do a firmware upgrade to 5.1
and that was a interesting endeavor to say the least  :o , sorry back on topic .
Run some 14bit  and 10bit footage , did a very good job thou the shoot where exposure correctly
so I didn't have to do very much , I do like what I see . For me I really need ProRes 4444XQ ,
the problem for me is ProRes4444 is in Rec709 HD Color Space (16-235) where as XQ is linear(0-255 , full range) ,
so no crushing of the black (or out of range) & clipping hi-lights . But if I need to turn around footage quickly (news stuff)
then Yea ,  ProRes 4444 will work like a charm (pre-graded) so edit & go .  :)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: MitchLally on March 09, 2017, 07:28:11 AM
10bit works for you reddeercity? I upgraded to Version 78 although 10 bit files are still looking very dark in the preview. On 5D3 – am I doing something wrong?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: timbytheriver on March 09, 2017, 09:42:55 AM
Is anyone else having the 'pink-tint' all over / and crashing when selecting whitepicker tool in El Capitan (10.11.6) ?

Also this morning when I opened the app, when importing several [different] mlv files, no image at all appears – the preview screen is totally black.

Is there a way of deleting the app and its preferences (which folders?). Maybe I've screwed up in installing over an old version.

Can anyone shed a little light please?

Many thanks.

Tim
Title: Re: New Mac app for MLV (Alpha 1)
Post by: saulbass on March 09, 2017, 12:52:17 PM
>timbytheriver

I can confirm the same behaviour of this app under 10.11.6 - rendering it unusable.

I was wondering if it has something to do with the GPU? I've tried this on a 2012 mac mini which has an internal Intel 'gpu' and with a Macbook Pro which has Nvidia GPU hardware - the Macbook seems less unstable - though still unusable. i.e it still only dispays a corrupted pink screen but doesn't crash when interacting with the sliders.

Testing using a 650D at 10bits. Haven't yet tried other bit depths.

Title: Re: New Mac app for MLV (Alpha 1)
Post by: timbytheriver on March 09, 2017, 02:23:49 PM
@saulbass

Hey, thanks. I'm on 2011 MacMini with an AMD Radeon GPU. Don't know whether it's helpful info to debug. I can run Resolve 12.5 on my machine – but not this app! :/ Ha!

PS I'm on 5DMk2 with ML Nightly.2017Feb12.5D2212

Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 09, 2017, 10:13:12 PM
Quote
Is anyone else having the 'pink-tint' all over / and crashing when selecting whitepicker tool in El Capitan (10.11.6) ?

About the crashes. It seems that Metal was still a bit unstable in 10.11. I'll be changing it to OpenGL rendering. Hope this helps.

What do you actually mean with 'pink-tint'? Do you mean "magenta highlights"? You can reduce these using the last slider on the right. Or do you mean something totally different? Screenshot?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: TequilaKez on March 10, 2017, 02:37:04 AM
Great app, I'll be looking forward to trying it out when OpenGL is implemented.

Some suggestions for making this app killer for fast workflows.... if I may, ahem.

-Left pane browser (instead of '+') with folder favourites. See DaVinci Resolve for good example.
-Some way to tag MLV files. Using the standard Apple Finder tag meta would be great so it would reflect in Finder. Just the color tags would do.
-Comment files using the standard Finder comment meta.
-Delete MLV files from the app.
-Quickview plugin. I've experimented with this before, and looks like best we could hope for (since 10.6) would be a single frame preview. But when logging and organising 100s of MLVs, even a single poster frame preview would be a godsend. Seeing as you are using AVFoundation already, this should be perry easy.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 10, 2017, 04:37:57 AM
10bit works for you reddeercity? I upgraded to Version 78 although 10 bit files are still looking very dark in the preview. On 5D3 – am I doing something wrong?
No I get the same problem , seems to be mac's graphic engine "Metal"
I took a Cdng from mlvfs extracted on macOS Seirra "Fresh Load" and compared the images in there respected viewers of Windows 7 Pro & Seirra
and Seirra is at least 3-4 stops darker (Maybe Truly Linear) . But did notice in the information tab of the Cdng , Color profile indicates "P3" so 2 things come to mind
like EXR files you would need a LUT/proper viewer as there are out of range of the computer display or in Mac's Color sync maybe it can be change to  "Adobe RGB" ?
I checked my MBP which is on Yoesmite 10.10.5 and the color profile is Adobe RGB (1998) when viewing Cdng's which looks the same as Win7.
And being this app uses all apple engines I would suspect the problem would continue in the pipe line

Original Cdng  I used  for the test https://www.dropbox.com/s/g64h0ulzopitcgg/M06-2157_000015.dng?dl=0

Native Viewer in MP5.1 Seirra , made a tiff copy and save to fickr
(https://c1.staticflickr.com/1/725/32968231600_c3b59a973a_n.jpg) (https://flic.kr/p/SehNEd)
10bitMLV_mac_os_sierra_dark (https://flic.kr/p/SehNEd) by RedDeerCityTV (https://www.flickr.com/photos/[email protected]/)

Windows7 Pro Native Picture Viewer , took a Screen Shot crop out the viewer
(https://c1.staticflickr.com/4/3730/32968231640_da0d7b89b9_n.jpg) (https://flic.kr/p/SehNEU)
10bit_dng_win7_preview (https://flic.kr/p/SehNEU) by RedDeerCityTV (https://www.flickr.com/photos/[email protected]/)


Windows7 Pro Native Picture Viewer , took a Screen Shot of the viewer
(https://c1.staticflickr.com/4/3717/32968231650_4bdfc19729_n.jpg) (https://flic.kr/p/SehNF5)
10bit_dng_win7_preview (https://flic.kr/p/SehNF5) by RedDeerCityTV (https://www.flickr.com/photos/[email protected]/)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: timbytheriver on March 10, 2017, 10:15:04 AM
@martinhering

Hi Martin. Thanks for the reply.

Quote
What do you actually mean with 'pink-tint'? Do you mean "magenta highlights"? You can reduce these using the last slider on the right. Or do you mean something totally different? Screenshot?

Yes 'Magenta Highlights' – like we used to have right back at the very start of ML Raw in some processing apps! Slider makes minimal difference. :o Happy to grab a screenshot when I can get a file to load again! At the moment the app won't load any files, and the preview screen remains totally black.

 Tim
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Lars Steenhoff on March 10, 2017, 10:39:24 AM
Could you leave metal as an option please, I think that with the right hardware it will give higher performance.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on March 10, 2017, 03:10:09 PM
Could you leave metal as an option please, I think that with the right hardware it will give higher performance.

+1
Title: Re: New Mac app for MLV (Alpha 1)
Post by: dfort on March 13, 2017, 12:49:20 AM
@martinhering -- It is hard to find your latest testing build. Most developers put a download link on their first post. Note that you and the moderators are the only ones that can edit your posts.

Better yet, a link to your repository so we can watch your commits as you update your app.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: dmilligan on March 13, 2017, 03:44:22 AM
Better yet, a link to your repository
+1
Title: Re: New Mac app for MLV (Alpha 1)
Post by: lostfeliz on March 13, 2017, 06:30:44 AM
Great work so far!  The fact that I can just add the MLVs directly is such a relief. And the inclusion of the WAV audio on export! It's very early, but this feels how an intuitive Mac app should work. I have a lot of gripes about Premiere and Resolve's clumsy and space wasting interfaces. Lots of great suggestions so far for improvement.

I'm already using it to process b-roll from a shoot last week. An outdoor shot with a blown out background was easy to correct. Looks good enough to be the final look. I worked in Adobe RGB. Another shot indoors was a bit trickier. I tried to work with SLOG 2. Seemed most appropriate. I thought it was going to go well, but I hit a wall. I couldn't manipulate the tone how I'd like. I tried again and again. I went back to Adobe RGB and it went a bit better but I couldn't get the tones in her hair to my liking.

I have a suggestion of referencing Lightroom's Tone Curve section.
https://www.dropbox.com/s/d6kqcxopwog1uh8/Screenshot%202017-03-12%2021.55.32.png?dl=0 (https://www.dropbox.com/s/d6kqcxopwog1uh8/Screenshot%202017-03-12%2021.55.32.png?dl=0)
Besides how well it handles the each of four sliders, I love how it has the three sliders under the curve chart that lets you dial exactly where you want the four slider controls to work. I work a lot in Premiere, Resolve and Lightroom. I am always most comfortable with Lightroom's controls. Of course they have things that the others can't. Resolve is super powerful, but not what I need for my commercial work.

Question... if I wanted to export an ultra neutral ProRes 444 file from Footage, what do folks suggest we set things to? These files would be corrected later with Premiere's Lumestri panel.

Keep up the good work.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 13, 2017, 03:56:04 PM
New Version 0.1.2 (85) available:

- Added changing image aspect ratio
- Added changing frame rates (for slow motion, no audio)
- Added focus pixel filtering for 650D and 700D
- Fixed white balance picker
- Fixed crashes on 10.11 by switching rendering to OpenGL
- Fixed crash during export on 10.11

As usual, update with "Check for updates" menu or directly from here:
https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/34 (https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/34)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 13, 2017, 04:00:19 PM
Code: [Select]
10bit works for you reddeercity? I upgraded to Version 78 although 10 bit files are still looking very dark in the preview. On 5D3 – am I doing something wrong?
I can reproduce the issue. When I crank up the exposure, I also get a lot of banding artefacts. I think the Apple RAW engine does not really know how to deal with 10bit RAW properly. This gets weirder and weirder every day. No wonder they canceled Aperture. I will try to convert the 10bit RAW into 14bit RAW first before handing it to the Apple APIs and see if I need to add some slight noise to avoid banding. We'll see.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Lars Steenhoff on March 13, 2017, 04:50:11 PM
The sharpness radius is too high, it creates black outlines. I would like to see half the radius of what is it currently.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 13, 2017, 06:12:23 PM
About the 10 bit. Yes, I could now confirm that. I am now just shifting the pixel values 4 bits to the left and thus feed a 14bit image to Apple's raw engine and the result is totally different:

(http://fs.footageformac.com/tests/apple_raw_10vs14bit.png)
http://fs.footageformac.com/tests/apple_raw_10vs14bit.png (http://fs.footageformac.com/tests/apple_raw_10vs14bit.png)

It also helps a lot in terms of aliasing:

(http://fs.footageformac.com/tests/aliasing_10vs14bit.png)
http://fs.footageformac.com/tests/aliasing_10vs14bit.png (http://fs.footageformac.com/tests/aliasing_10vs14bit.png)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on March 13, 2017, 10:32:23 PM
its getting really good. i still have these white boxes on my footage when i use the sharpness setting. image seems to look better though. the best results I've ever had is resolve with neat video and then sharpen. this is getting closer and closer to that. the resolve method takes like 8 mins for 15 seconds of video to process though. yours is much faster:)

that 14bit pic looks very promising is that in this build? can't wait to try it. looks like you really did beat down the aliasing:)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 14, 2017, 08:08:23 AM
New version 0.1.3 (89) available:


Please try especially 10 bit and 12 bit content.

https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/36
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Lars Steenhoff on March 14, 2017, 09:34:44 AM
can you make a 4k output option?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: timbytheriver on March 14, 2017, 10:20:44 AM
@martinhering Thanks Martin!

Crashes and pink tint now fixed in El Capitan 10.11.6

However, playback at any real speed of 14bit files not happening on my system MacMini mid 2011, 16gb Ram. Might it be my AMD Radeon HD 6630M 256 MB graphics card? I don't have any 10/12bit files yet to test.

Great looking app!

Tim
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 14, 2017, 12:07:11 PM
@Lars Steenhoff

Quote
can you make a 4k output option?

Do you have any 4k MLV file? I can't produce something like that, because my 5D3 is only doing Full-HD.

@timbytheriver

Quote
Crashes and pink tint now fixed in El Capitan 10.11.6

When does it crash?

Quote
However, playback at any real speed of 14bit files not happening on my system MacMini mid 2011

Playback is not possible at all at the moment. Or do you mean playback of the exported movie? MacMini from 2011 should do a Full-HD no problem. If you are exporting to Prores, maybe you're hard disk speed is the problem. Maybe you need an SSD or export to H.264.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Lars Steenhoff on March 14, 2017, 12:58:47 PM
for 4k i mean an debayer from 1080 5d3 mlv to 4k mov.
This means the output files are upsampled during he debayering resulting in slightly higher quality than doing an upsample from a 1080 mov file.

basicly a 200 % upsample.

This makes for a nice 4k workflow, the resulting files will fit well into a standard 4k project.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: timbytheriver on March 14, 2017, 03:08:09 PM
@martinhering

Quote
When does it crash?

I meant: Crashes are fixed in El Capitan. i.e. It doesn't crash! :)

Quote
Playback is not possible at all at the moment.

I understand now. I thought it was a player also. No worries! :)

Thanks!
Title: Re: New Mac app for MLV (Alpha 1)
Post by: marcb on March 14, 2017, 07:35:44 PM
Hi!
The app crashes on 10.11 when I start it :
"The last time you opened Footage, it unexpectedly quit while reopening windows. Do you want to try to reopen its windows again?" and after that "Footage quit unexpectedly."
The app is a great idea by the way!
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Ilia3101 on March 14, 2017, 09:27:16 PM
Version 89 finally doesn't crash!!! Sadly pink cast is on every video I try, I'm using a 5D Mark II and OSX 10.11. Black level at 0 I'm guessing, @martinhering do you need sample files?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: squig on March 14, 2017, 11:19:46 PM
I'm getting random black cubes on the 85 build (Mac Pro, 10.11.4, GTX 980). @Teamsleepkid said the sharpness filter was generating white boxes.

(http://i.imgur.com/HJxE1Am.png)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: dmilligan on March 14, 2017, 11:31:16 PM
Do you have any 4k MLV file? I can't produce something like that, because my 5D3 is only doing Full-HD.
Yes you can. Crop mode will give you 3.5K. Using the intervalometer with full resolution silent pictures (silent.mo) and the MLV format will yield a 5K+ MLV.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on March 15, 2017, 02:38:41 AM
@squig those black boxes look exactly like the white boxes I'm getting. on the bright side id say this is the fastest and best looking I've ever seen coming out on my magic lantern files. i tested this new version and i was blown away. the grain looks way tighter. closer to 35mm film than anything I've seen. i exported some 4444 prores and took that into resolve to add some sharpening and its starting to look very detailed almost looks like my a7sii. so great job @martinhering! id say fix the sharpness so it doesn't have the white boxes. and try to add a batch export and it will be solid gold.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: squig on March 15, 2017, 04:25:16 AM
I just checked the new build (89), same random black cube bug when using the sharpness filter. The sharpness filter appears to degrade the image even on a minimal setting, so probably best to use another app to sharpen for now. It's fast, but I'm still getting higher quality renders from ACR/After Effects, but I need to play with it a bit more. It's definitely a good option for creating proxys.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: lostfeliz on March 15, 2017, 04:36:34 AM
I'm getting an error in Premiere Pro CC (2017) when I use ProRes 444 footage exported from Footage. It's playing back and looks fine but I keep getting this error:
https://www.dropbox.com/s/zfga7wc3875bbo8/Screenshot%202017-03-14%2020.23.37.png?dl=0 (https://www.dropbox.com/s/zfga7wc3875bbo8/Screenshot%202017-03-14%2020.23.37.png?dl=0)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 15, 2017, 06:20:40 AM
Do I search for "Low Level Exception in  Premiere Pro " Seem to be a issue with Adobe (http://premiere63.rssing.com/browser.php?indx=7309148&item=43342) you see what I mean when you Google it .
It would be wise to check your systems GPU , is the driver update ? are you on the last CC ? OSX up to date ? check pp preferences delete any caches etc... .
a few things to try: run repair disk on the osx drive , delete/unstall Premiere Pro CC then clear all traces of adobe
"Trash Preferences (https://forums.adobe.com/thread/2126506)"   
Quote
When launching Premiere Pro from a Mac , hold down two keys while launching.
This automatically throws away Premiere’s preferences.
•Press Shift+Option
continue holding the keys until the splash screen appears.
You will know you successfully trashed preferences when the splash screen doesn’t have projects listed.

Also try different ProRes favors , 422LT ,422,422HQ,4444 does still do it ?
What about FFmpeg ProRes is that a problem ?
Do different codec cause this ?
It you turn off all the filters e.g. color correction, retiming, etc...  still a problem ?

You need to give more information about your setup/pipeline , as no one eles has reported problems with the apple prores from the footage.app
One more thing what 3rd party app do you have installed , MPEG STREAMCLIP by chance ? it's been know to cause problems.





Title: Re: New Mac app for MLV (Alpha 1)
Post by: dfort on March 15, 2017, 06:40:02 AM
Tried your latest version but it wouldn't launch. Checked out earlier versions and they won't launch either. Strange because the one I downloaded a while back (February 21) used to work but no more. Is there a preference file that needs to be deleted?

Using 10.12.3 on a MacBook Pro (Retina, 15-inch, Late 2013)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 15, 2017, 08:11:45 AM
@dfort @marcb

If the app crashes on launch, try to delete this file:
~/Library/Application Support/Vemedio/Footage/Database-v1.bplist

Could be that I messed something up during database layout migration. I need to change the internal database format anyway. It's more like a prototype as of now. You could also send me the crash logs located at: ~/Library/Logs/DiagnosticsReports starting with "Footage…". Normally, I get the crash reports automatically using Hockey, but when the app doesn't launch, the Hockey framework can't upload the crash reports.

@squig @Teamsleepkid

About the sharpness filter: Since it has problems on some machines (not mine), I will try to replace it with my own implementation. It's not a good filter anyway. It increases noise by a lot, because it doesn't seem to have edge detection. What do you think about this method?
https://www.gimp.org/tutorials/Smart_Sharpening/ (https://www.gimp.org/tutorials/Smart_Sharpening/)

Seems to give better results.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: squig on March 15, 2017, 08:23:49 AM
Sounds and looks good.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: dfort on March 15, 2017, 04:48:29 PM
If the app crashes on launch, try to delete this file:
~/Library/Application Support/Vemedio/Footage/Database-v1.bplist

Thanks, that worked. Though no crash logs were saved.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on March 15, 2017, 07:45:45 PM
looks like a good idea. whatever sharpening you can get working ill take lol. right now I'm putting the prores back into resolve for finishing. it would be sweet to just stay in your app. scopes would be cool. and batch render. then i won't even need resolve anymore.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 17, 2017, 05:54:11 PM
Here is some footage I took with my 5D Mark III today (Full-HD 12bit). Rendered to ProRes 4444 in Footage for Mac and then treated colors with FilmConvert. I definitely want to be able to ditch FilmConvert some day. Working on it :-)

http://fs.footageformac.com/?dir=clips (http://fs.footageformac.com/?dir=clips)

(Sorry for the micro shakes in the footage. It was very windy today and I don't have the best tripod).
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Lars Steenhoff on March 18, 2017, 03:02:36 PM
If there was Custom LUT support you could load the filmconvert LUT into the footage app
Title: Re: New Mac app for MLV (Alpha 1)
Post by: togg on March 18, 2017, 03:36:44 PM
I get this:

(https://i.imgur.com/15apoRw.png)

By the way, extraction of dngs isn't planned right? Especially compressed dngs as in MlRawViewer. I was wondering, I don't know how this things work, why didn't you kept developing that one and started from scratch?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 18, 2017, 10:20:26 PM
This doesn't really help , what is the bit depth ? what Cam ? what nightly ?
Yes your black level off  , I'm betting it 3x crop mlv_lite ? it's a known problem with 5d2 use full mlv
this easy to fix with mlv_dump
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 18, 2017, 10:54:22 PM
@martinhering , tested the latest version I can confirm that 10bit mlv raw are seen at the correct level , no longer dark by 3-4 stops .
and I can confirm the any sharpness added in "noise reduction" or "presence" do cause white random square blocks , by resetting the
sharpness to default levels blocks are gone. One very big improvement I notice was the reduction in aliasing and moire patterns  8) .
So if the sharpness filter bug could be fix or replaced  with a better filter/system that would be make this truly a great part to any
MAC pipeline , for anyone in a pro workflow this is a must have Tool (specially for DI persons) . Look forward to see improvement & updates .
 
Edit: My System is MP 5.1 , macOS Sierria 10.12.3 dual quad 2.66Ghz CPU's 24GB ram , Nvidia GTX 570 2.5GB Vram
Also note the problem with white block was also present with my original MAC video card ati 5770 1GB Vram
Title: Re: New Mac app for MLV (Alpha 1)
Post by: lostfeliz on March 18, 2017, 11:07:25 PM
I was able to do more testing. The footage was shot with a 5Diii using a recent nightly build. Using most recent: OS X and Premiere Pro CC versions running on a 2013 Mac Pro with dual D500 video cards.

I cleared caches, deleted preferences this afternoon. Also ran disk repair. I'm not going to have time to delete my Adobe CC from my system and re-install.

It's not every clip is causing the error. I took one of the MLV clips that was causing the error, imported the DNGs into Resolve and exported it. I had no problem with it in Premiere.

Just now, I re-exported the clip with the latest build of Footage. I exported 4444 and 422. The 4444 clip gives me the same error. The 422 clip does not.

I was able to export the timeline that had the error prone clips. It plays fine. It also re-imports into Premiere and plays in a timeline without error.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 19, 2017, 12:41:20 AM
@lostfeliz can you upload the problem mlv if not too big to something like Google drive or some thing like that so I & other can check it  .
 
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 19, 2017, 08:57:16 AM
@togg

Quote
I get this:

Best thing would be to provide the file somewhere for me to download.

Quote
By the way, extraction of dngs isn't planned right? Especially compressed dngs as in MlRawViewer.

I dont know about compressed yet, but export to CinemaDNG is planned. Somewhere around Alpha 3 or 4. Here's my current roadmap:

Alpha 1: Basic proof of concept (is public already)
Alpha 2: Browsing of files with thumbnails and metadata as well as batch export
Alpha 3: Better development tools like histogram, zebras, rgb parade, better sharpening etc.
Alpha 4: CinemaDNG export, LUT support

@reddeercity

Quote
Yes your black level off  , I'm betting it 3x crop mlv_lite ? it's a known problem with 5d2 use full mlv

Would a black-level compensation help here? Is this a problem with writing the wrong black levels into the mlv file?

@lostfeliz

Have you tried re-encoding the file with Compressor or ffmpeg or something? Does this help?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: togg on March 19, 2017, 09:39:08 AM
Interesting, thanks!

Compressed dngs are really usefull imho, Resolve recognize them and they take so much less space that the cdng which are even bigger than normal dngs.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Lars Steenhoff on March 19, 2017, 02:06:49 PM
When you implement LUT support can you make it so that two luts can be stacked on top of each other?   for example the first LUT is SLog3 as the input LUT and the second a Color grading LUT like Filmconvert.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 19, 2017, 08:17:42 PM
Quote
When you implement LUT support can you make it so that two luts can be stacked on top of each other?   for example the first LUT is SLog3 as the input LUT and the second a Color grading LUT like Filmconvert.

Makes sense.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 19, 2017, 09:49:22 PM
@reddeercity
Would a black-level compensation help here? Is this a problem with writing the wrong black levels into the mlv file?
Yes & Yes just in mlv_lite in 3x Crop mode .
If you check out MLVProduder (http://www.magiclantern.fm/forum/index.php?topic=15271.msg148538#msg148538) (PC App ) He has implemented raw black level  , usually 5d2 has a black level of 1791 I have seen in 3x crop levels as low as 430   
Title: Re: New Mac app for MLV (Alpha 1)
Post by: lostfeliz on March 20, 2017, 05:12:02 AM
Here's a link to the .mov file that causes Premiere Pro errors:
https://www.dropbox.com/s/2akg6wp7t58zchj/M07-1402.mov?dl=0 (https://www.dropbox.com/s/2akg6wp7t58zchj/M07-1402.mov?dl=0)
And here's a link to the .MLV file:
https://www.dropbox.com/s/1s0too2lzwemmtt/M07-1402.MLV?dl=0 (https://www.dropbox.com/s/1s0too2lzwemmtt/M07-1402.MLV?dl=0)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: reddeercity on March 20, 2017, 07:01:21 AM
Well , There seem to be a frame rate problem thou I haven't downloaded the 20GB MLV yet (tomorrow I will) did download the prores 6.7 GB file
for some reason the encoded frame rate is Variable Like for streaming it should Fixed @ 23.976  not 24.00 to 23.077 but there's more
Code: [Select]
General
Complete name                            : D:\ML Test Forum Files\M07-1402.mov
Format                                   : MPEG-4
Format profile                           : QuickTime
Codec ID                                 : qt 
File size                                : 6.72 GiB
Duration                                 : 4mn 0s
Overall bit rate mode                    : Variable
Overall bit rate                         : 240 Mbps
Encoded date                             : UTC 2017-03-13 19:26:49
Tagged date                              : UTC 2017-03-13 19:37:25
Writing library                          : Apple QuickTime
Video
ID                                       : 2
Format                                   : ProRes
Format version                           : Version 1
Format profile                           : 4444
Codec ID                                 : ap4h
Duration                                 : 4mn 0s
Bit rate mode                            : Variable
Bit rate                                 : 238 Mbps
Width                                    : 1 920 pixels
Height                                   : 1 080 pixels
Display aspect ratio                     : 16:9
Frame rate mode                          : Variable
Frame rate                               : 23.976 fps
Minimum frame rate                       : 23.077 fps
Maximum frame rate                       : 24.000 fps
Chroma subsampling                       : 4:4:4
Scan type                                : Progressive
Bits/(Pixel*Frame)                       : 4.795
Stream size                              : 6.68 GiB (99%)
Title                                    : Core Media Video
Writing library                          : Apple
Encoded date                             : UTC 2017-03-13 19:26:49
Tagged date                              : UTC 2017-03-13 19:37:25
Matrix coefficients                      : BT.709

Audio
ID                                       : 1
Format                                   : PCM
Format settings, Endianness              : Little
Format settings, Sign                    : Signed
Codec ID                                 : lpcm
Duration                                 : 4mn 0s
Bit rate mode                            : Constant
Bit rate                                 : 1 536 Kbps
Channel(s)                               : 2 channels
Channel positions                        : Front: L R
Sampling rate                            : 48.0 KHz
Bit depth                                : 16 bits
Stream size                              : 44.1 MiB (1%)
Title                                    : Core Media Audio
Encoded date                             : UTC 2017-03-13 19:26:49
Tagged date                              : UTC 2017-03-13 19:37:25

The file will not play in normal Apple QT players etc.. but I was able to play it in windows 7 pro on
DJV Imaging, Version: djv-1.1.0 http://djv.sourceforge.net , and it was jumpy like wrong frame rate.
The great thing about this player I can manually adjust the frame rate on the fly , so when
I turn down the master file metadata frame rate to about 9 fps the file played smoothly .
A few ideas come to mind , One that stand out is slow computer hardware , did you import
your file in to footage app from the CF/SD card or did you work local off the hard drive/SSD ?
Anyways it's getting late , I'll download later and report back.

Edit: Sorry it not a frame rate issue my fault now I see the problem with the checker pattern in the red colors
some strange stuff going on here



Title: Re: New Mac app for MLV (Alpha 1)
Post by: saulbass on March 20, 2017, 04:37:44 PM
Just to say - am really impressed with build 89. (and the magic of magic lantern).

Finally I can get to see my 650D 10bit MLV's in all their glory - no focus pixels visible.
tested at 1440 x 810 @ 25fps.

Thanks to everyone for this extraordinary achievement.

Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 20, 2017, 09:03:13 PM
@lostfeliz @reddeercity

There might be a problem with audio. If I save the file in QuickTime player again, the saved file does not have audio, but opens correctly in Photoshop and Compressor. The original .mov file does not. I am currently downloading the MLV to reproduce the problem and see what's going wrong with the export. Make take a day or two. The MLV is huge.
Title: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on March 20, 2017, 11:57:58 PM
Re: Version 0.1.3 (89) according to my tests it seems that if I want to make changes to the dimensions and/or the FPS override to whatever preferences is made other than the default source provided from each MLV which then doesn't complete the exports (it stops rendering once it hits to the final 2 frames) thus forcing me to click 'cancel' to go on and about.

If I change the dimensions/FPS back to original source then all is fine when it comes to exporting.

(https://c1.staticflickr.com/3/2847/33559450565_5a82eb7799.jpg) (https://flic.kr/p/T8wXsD)

Is this a bug or have I gone inbugsanity?  :o

Oh and btw so far Focus Pixels seems to have come out handy from both of my EOSM & SL1 (100D) and great job on conquering these down @martinhearing!

Like I said before, I have never seen all of the focus pixels show up on a single shot so if you created your map files from a single exposure you will eventually have someone come to you with a shot where your app didn't removed all of the focus pixels.

I really didn't want to be this guy haha -- I've managed to find a footage from 100D that doesn't do well in highlights (probably clipped) or whatever it is that's causing them not to be removed from within your app. However, cr2hdr.app does the magic perfectly well as it seems!

DNG from MLRV 1.4.3
(https://c1.staticflickr.com/3/2915/33520375866_5c4987983c.jpg) (https://flic.kr/p/T55FUW)

Footage 0.1.3 (89)
(https://c1.staticflickr.com/3/2903/33177929740_f02b3a0b01.jpg) (https://flic.kr/p/SxPyBo)

DNG from cr2hdr.app (Thanks @Danne!)
(https://c1.staticflickr.com/3/2919/33432539251_d6ec8414a1.jpg) (https://flic.kr/p/SWjv9x)

Also included the original MLV (199 MB) as well as a single DNG from each app (both are 969 KB) with these Focus Pixels for inspection if you like.

MLV: https://mega.nz/#!uxVkyYBb!txFL8hxa-VupoEYBKCrJI4P5uhNA1e0qUxC6x01I-r4

DNG from MLRV 1.4.3: https://mega.nz/#!qhsDXZxT!1ob1Rp6GMxSJdFwxrICKirq2csGDFiv_IvRRaznLkTU

DNG from cr2hdr.app: https://mega.nz/#!m8tnSJaT!-6Os3Fihfo9z0LYswzxLT_3mcViCd08-1EssKWhZJjM
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on March 21, 2017, 09:07:54 AM
@DeafEyeJedi

I made a hotfix update 0.1.4 for the problems you mentioned:

- Added focus pixel map for mv720 mode on 100D
- Improved focus pixel maps for 650d and 700d
- Fixed hang when exporting with no audio
- Fixed some memory leaks

https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/41 (https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/41)

Currently working on 0.2, which includes all those fixes, but takes a couple more days to finish.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: lostfeliz on March 21, 2017, 09:21:38 PM
@reddeercity, Yes. Maybe it is the audio. But don't be misled by the crunchy audio distortion on the clip, because coincidentally I had my cheap-o "b" mic on while I shot b-roll and learned from this shoot day that it needs immediate replacing.
Title: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on March 22, 2017, 02:34:16 AM
Thanks @martinhering for the quick fixes. Can confirm dimension/FPS override works well for exports. When copy/pasting the 'grade' I notice that it doesn't affect the FPS (stays on source) but the demensions do get changed based on preference. Is this normal?

However, I'm well aware that this is all still in beta mode and is expected but recently w Version 0.1.4 (94) I was navigating through a bunch of folders that had MLV's in them which I thought was an intuitive feature to have. You can even collapse the Folder's window and open another Folder all within the Import section of this app. Really nice!

(https://c1.staticflickr.com/4/3678/32765727493_1aec3f3bca.jpg) (https://flic.kr/p/RVoVf6)

Though it crashed at some point after fiddling around and I was able to save a crash log report into a text file and here you go in case they're of any help or give out hints.

https://mega.nz/#!W4slgCJb!-voRyQN60gdTKF53KsZZEE4JFuMQc3UoPp3xb4VSLKw

Also after this crash I can confirm that all of the folders were not brought back instead it goes back to what I had before opening recently. At least your app made an effort to save as much as it can after such a crash. Thumbs up, Martin!

Looking forward to your next journey to Version 0.2 and Thanks again for all that you have done and continue to do so.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on March 29, 2017, 12:22:34 AM
2.000000000hhhh very excited. love this app. don't even wanna use resolve anymore. thanks martin.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Wayne H on April 01, 2017, 08:28:43 PM
Hi Martin,

Fantastic app, works like magic.

However,  alex has just released a new amazing update with the option to compress the raw data in camera, (60% lossless)  i have tried to view the files in your app, but it crashes everytime.

Alex did say that the windows mlv dump app did need tweeking to be able to decode the MLV file,

Will you be able to update this app so these new MLV files can be read?!

Thanks... Wayne.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 05, 2017, 08:38:06 AM
Quote
However,  alex has just released a new amazing update with the option to compress the raw data in camera, (60% lossless)  i have tried to view the files in your app, but it crashes everytime.

Alex did say that the windows mlv dump app did need tweeking to be able to decode the MLV file,

Will you be able to update this app so these new MLV files can be read?!

Where can I find more information about this build?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Walter Schulz on April 05, 2017, 08:40:43 AM
https://twitter.com/autoexec_bin (threads linked there)
Sample files available here: http://www.magiclantern.fm/forum/index.php?topic=19309
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 05, 2017, 09:54:15 AM
@Walter Schulz

OK, thank you. I'll check it out.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: 12georgiadis on April 05, 2017, 03:29:14 PM
@martin
Thanks for développing this app.
I'm professionnal editor/director and here what we Would love to work with :

Fix all issues related to decode mlv from any cameras
Export XML v5 fcp7 (work for all NLE)
Fcpxml multiversions.
Batch Off Line / online professionnal workflow (mlv/proxys + transcode format/proxys
Standard cinéma dng / compressed cinéma dng
Dpx 10/16 bits
Tiff
More Open source codecs for exports like jpeg2000, ffv1,HUFyuv,lagarith,dirac, dalaa (to édit on kdenlive, flowblade etc)
Export stills / grab stills
Tags, markers
Decoding mlv from fcpx/résolve/première would Be awesome.
Thanks


Envoyé de mon iPhone en utilisant Tapatalk
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 05, 2017, 03:35:09 PM
It took me a while, because I need to work on a different project at the moment to earn some money. Developing this app is more complex than I thought. Anyway here's a new version:

https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/57

Version 0.2 Build 111 (Alpha 2)

- Export to Cinema DNG
- Improved folder support
- Added grid of thumbnails to preview folder content
- Added showing file metadata in grid view
- Improved multi-selection support
- Improved focus pixel maps for 100D, 650D and 700D
- Support for Lossless JPEG compression
- Added "Reveal in Finder"
- Added "Move to Trash" for deleting files from the disk
- Fixed crashes and improved performance

First startup can be slow, because the database has to be migrated from the Alpha 1. All subsequent app starts should be fast though.

Also here's a screenshot of the new grid view:
(http://fs.footageformac.com/tests/gridview.png)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 05, 2017, 05:34:16 PM
Installed new version. Freezes on start up. Or is it so slow that it takes minutes to start for first time.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: timbytheriver on April 05, 2017, 05:40:23 PM
New version crashes on every startup attempt. Just sayin…  :-\

OSX 10.11.6
Title: Re: New Mac app for MLV (Alpha 1)
Post by: bayard1965 on April 05, 2017, 05:55:44 PM
This new version crashes on startup with 10.11.6. Here's the log

https://www.dropbox.com/s/2n4izxzh1ow78fh/log?dl=0

Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 05, 2017, 06:02:48 PM
Code: [Select]
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSKeyedArchiver encodeValueOfObjCType:at:]: this archiver cannot encode structs'
terminating with uncaught exception of type NSException
abort() called

I am on it. Should not be a problem on 10.12 though.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 05, 2017, 06:05:08 PM
I'm on 10.12 and it crashes too.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 05, 2017, 06:05:56 PM
Quote
I'm on 10.12 and it crashes too.

Same crash log message?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 05, 2017, 06:07:55 PM
Where is it ?
Title: Re: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on April 05, 2017, 07:27:42 PM
Thanks for the update. Unfortunately it just hangs and have to use Force Quit every time. No crash logs this time tho.

(https://c1.staticflickr.com/3/2895/33818293116_ef371e5180.jpg) (https://flic.kr/p/TwpAkf) (https://c1.staticflickr.com/3/2932/33045977853_96e2bcfeb6.jpg) (https://flic.kr/p/SmagUR)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 05, 2017, 07:30:15 PM
@DeafEyeJedi

You may have a lot of files, unfortunately I did not really care to make the database migration really good with UI and such. Try to delete ~/Library/Application Support/Vemedio/Footage and restart app. Sorry.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 05, 2017, 07:33:32 PM
Quote
Where is it ?

Try Console app:
(https://s14.postimg.org/yfi8lx1o1/console-app.png)

Should be a report starting with "Footage_2017-04-05..."
Title: New Mac app for MLV (Alpha 1)
Post by: DeafEyeJedi on April 05, 2017, 07:42:36 PM
@DeafEyeJedi-
You may have a lot of files, unfortunately I did not really care to make the database migration really good with UI and such. Try to delete ~/Library/Application Support/Vemedio/Footage and restart app. Sorry.

That did the trick. Thanks for the prompt respond and unfortunately it just won't let me pick any MLV files. I click on it and does nothing. If I click on the '+' import again which opens up the window for me to select MLV's and again does nothing. Trying to make it crash in order to produce a log for you to no avail.

*edit*

It just hanged on its own after awhile of leaving the application running in the background with no files selected. Kinda odd but here's the log in case they are of any help or give out hints:

https://mega.nz/#!v48m0SaI!58WKUmnoHRPNJYgGoLYvvuEGSevuAydxQlov8CGgTFU
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 05, 2017, 08:01:12 PM
Sent crash log. Check PM.

Removed files in Library. App starts but doesn't import.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 05, 2017, 09:46:51 PM
Can you try this build?

https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/57
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 05, 2017, 10:15:44 PM
Same thing. can't import file.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on April 05, 2017, 10:39:20 PM
I'm loving it. Don't see any batch export though... I'm I missing it or it's not there? Dngs looks good opened right up in resolve. I've been noticing the files are straight 24fps. Might be better if they were 23.976.. thanks Martin:)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: timbytheriver on April 06, 2017, 10:26:36 AM
Thanks Martin

New build is working as expected for me now.

OSX 10.11.6
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 06, 2017, 11:37:23 AM
I wonder why I've got problems if others don't.

I'm on 10.12.4. Geforce GTX 675MX 1024Mo
.mlv opens fine in MLRawviewer 1.4.3
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Lars Steenhoff on April 06, 2017, 11:56:26 AM
Great update, it seems that when I export to DNG and try to cancel the export is does not cancel.


Can you do animated thumbnails?  when hovering with the mouse
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 06, 2017, 02:47:54 PM
@frenchps49

Try to delete the library once more and restart the app. The app should add a default folder called "Roll", which contains all MLV files that are not organised in folders.

@Lars Steenhoff

Quote
Great update, it seems that when I export to DNG and try to cancel the export is does not cancel.
Yeah, I'll fix that.

Quote
Can you do animated thumbnails?  when hovering with the mouse
Probably not in 1.0. More important stuff to do at the moment.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 06, 2017, 06:40:35 PM
@frenchps49

Try to delete the library once more and restart the app. The app should add a default folder called "Roll", which contains all MLV files that are not organised in folders.

Yeah ! It's working. Thanks!
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Witcher11 on April 07, 2017, 02:37:30 PM
This is amazing - the cleanest postprocessing app I've seen so far! Thank you so much!
+1 for video Histogram and Batch processing :)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 09, 2017, 07:40:54 PM
New Build 0.2.3 (119)

- Fixed frame rate issue in Cinema DNG
- Fixed cancelling Cinema DNG export
- Added exporting audio in Cinema DNG
- Added audio info to metadata view
- Improved 'Discolored Highlights' filter
- Fixed jumping preview images when changing raw sliders
- Fixed a crash

https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/60 (https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/60)
Title: Re: New Mac app for MLV (Alpha 1)
Post by: Teamsleepkid on April 10, 2017, 04:45:34 AM
Boss level
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 10, 2017, 08:16:33 AM
With latest version, discoloured highlights is a lot better.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: frenchps49 on April 10, 2017, 08:37:24 AM
Latest version: problem on export as Prores. First frame is color corrected, the rest is very , very flat without color correction. Not tried as dng.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 10, 2017, 05:18:05 PM
Quote
Latest version: problem on export as Prores. First frame is color corrected, the rest is very , very flat without color correction. Not tried as dng.

Found the problem. It's an bug in the Recovery of Discolored Hightlights. I am currently working on a total new Defringing method. That should fix that. Hang on.
Title: Re: New Mac app for MLV (Alpha 1)
Post by: martinhering on April 10, 2017, 05:52:08 PM
BTW Here's a short sample of what I am working on right now:

(http://fs.footageformac.com/tests/defringing_highlights.jpg)

The image on the right has been processed with my internal build. I get those magenta fringes all the time with my 5D MKIII. Is this a problem with the lens? I also get that weird effect when I preview the image on an HDMI monitor, also in Photoshop and Resolve. Anybody have any experience with that? Do you also get this when filming with the crop_rec module?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on April 10, 2017, 08:56:44 PM
it looks like it chromatic abberation from the lens.  you could try an other lens that is better corrected to see if that makes it go away. stopping down the current lens could also make it less.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: DeafEyeJedi on April 10, 2017, 09:50:32 PM
What lens are you using @martinherring?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 11, 2017, 12:10:14 AM
I am using the 28mm and 50mm f1.4 non-L Canon primes and the 70-200 f4 L lens. The primes are a bit worse than the L lense, but I get it with the latter, too. And it's always around clipped highlights. Stopping down creates other problems like noise in the shadows.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Teamsleepkid on April 11, 2017, 01:17:54 AM
Can't be the lens. Looks like clipped highlights. Use the expose to the right hint on the exposure control? I try to get it just over zero not too under not too over...
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: DeafEyeJedi on April 11, 2017, 01:58:57 AM
Can't be the lens. Looks like clipped highlights. Use the expose to the right hint on the exposure control? I try to get it just over zero not too under not too over...

That's what I was thinking too... Could it also be related to the White Levels being pushed too far (above 15000)?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on April 11, 2017, 07:10:26 AM
First off, this app is amazing. Thank you. So much better than the MLV_dump.

Now, with the advancement of the 4k raw and 14bit lossless the issue of Vertical Lines has resurfaced. Looks like no one has addressed I yet in the decoder softwares. I tried mlv-dump, cr2hdr and your latest build. How did you address fixing vertical lines in your older builds? And can you do it for the new 4k raw stuff? Or does the Footage app rely on another engine?

Thanks

Craig
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 11, 2017, 10:16:29 AM
Quote
Can't be the lens. Looks like clipped highlights. Use the expose to the right hint on the exposure control? I try to get it just over zero not too under not too over...

I thought so myself. But since I am also seeing this issue in the HDMI monitor, I guess it has something to do with the firmware and not with anything in my development workflow.

Quote
Could it also be related to the White Levels being pushed too far (above 15000)?

I reduced the white levels for testing there is no visible improvement.

I also tested the crop_rec module now. The problem is always around sharp edges to clipped highlights, like lamps or sunlight reflection on water. The problem is not so present when the highlights are a bit out of focus.

(http://i.imgur.com/oDVA4oQ.jpg)

Adobe Camera Raw has a defringe tool for magenta and green edges, I am currently trying to add something similar.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 11, 2017, 10:18:48 AM
@giarcpnw
Quote
Now, with the advancement of the 4k raw and 14bit lossless the issue of Vertical Lines has resurfaced. Looks like no one has addressed I yet in the decoder softwares. I tried mlv-dump, cr2hdr and your latest build. How did you address fixing vertical lines in your older builds? And can you do it for the new 4k raw stuff? Or does the Footage app rely on another engine?

About the vertical stripes problem, I don't get that in most of my shots. I have yet to find an example where the problem is really visible. Can you provide such a file?

[UPDATE]
OK, when I heavily process the image, I can see those stripes. I will add a correction for that. Can take a while though.

(http://i.imgur.com/1gcD8lL.png)
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on April 11, 2017, 03:40:11 PM
Yes, it occurs in lights mostly. Here's another example. Although, I'd already applied some luminance noise reduction to hide it a bit. This is a portion of a 3072x1308 frame from the April 6th 4k build. Look at the clouds. When in motion it almost looks like a vertical grain.

https://www.dropbox.com/s/6c1hcrw7stm729h/Screen%20Shot%202017-04-11%20at%206.35.25%20AM.png?dl=0
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 11, 2017, 03:58:06 PM
@ giarcpnw

Yeah, it's definitely worse with your camera than with mine. Would be awesome, if you could put the mlv file for me somewhere to download.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: FBongcam on April 12, 2017, 03:06:53 AM
This is looking very promising, I really like the UI.

Any chance for Yosemite (10.10) support?

Best Regards,
Filip
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on April 12, 2017, 04:07:35 AM
Sent a PM with link.

C
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: MitchLally on April 12, 2017, 07:40:37 AM
Thanks Martin for the updates!

When you decode the .MLV, do you assign a black and white level to the frames? I've noticed that bright highlights are unrecoverable with the highlight and exposure slider. When I set the white level to 16383 (5D 3) in MLV_DUMP I get the full dynamic range in the highlights (no clipping) on the same shot in resolve or ACR.

Thanks again for your continued development :)
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 12, 2017, 08:46:21 AM
@MitchLally

Quote
When you decode the .MLV, do you assign a black and white level to the frames? I've noticed that bright highlights are unrecoverable with the highlight and exposure slider. When I set the white level to 16383 (5D 3) in MLV_DUMP I get the full dynamic range in the highlights (no clipping) on the same shot in resolve or ACR.

I am not correcting white or black level so far. Just taking whatever the MLV file says.
Could you please send me two DNG files that show the effect you are talking about? One with the corrected white level and one without the correction? Thank you.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 15, 2017, 12:08:36 PM
New Build 0.3 (141)

Changes in this version:

https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/77
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on April 15, 2017, 06:54:03 PM
Amazing..... Thanks.

You need a donation page... We mac owners owe you.


C
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: 12georgiadis on April 15, 2017, 08:04:44 PM
You rock. Thx a lot and yes put a donation page/link
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: micster on April 17, 2017, 01:23:58 PM
This is absolutely fantastic. However, is it possible to add the ability to remove the pink dots that are seen in 650D and EOSM files? http://www.magiclantern.fm/forum/index.php?topic=6658.0
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: beauchampy on April 17, 2017, 03:05:22 PM
This may seem like a dumb question, and apologies if it's already been answered.. But how do I playback the footage? All I am able to do is scrub?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on April 17, 2017, 05:42:31 PM
You can't playback footage. Just scrub through. Works for me. Let's me check framing and if it looks good you can output a quicktime mov from the app if you need to check playback.

Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on April 18, 2017, 10:04:37 AM
Is there a way to zoom in on the footage 1:1 pixel?  I would like to do this for previewing my sharpening and noise reduction settings.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: beauchampy on April 18, 2017, 10:09:45 AM
@MitchLally

I am not correcting white or black level so far. Just taking whatever the MLV file says.
Could you please send me two DNG files that show the effect you are talking about? One with the corrected white level and one without the correction? Thank you.

Could you add options to manually modify black / white levels? I find if I shoot with 12-bit and clip the exposure, the highlights go pink. The only fix is to set the white level to something like 12500 using MLV Dump (or cr2hdr).

Here's a sample clip - 12bit 50p 3x3 1920x672 to show you what I'm talking about.

https://drive.google.com/open?id=0B-GY59oq1k7eS1FaUTg2U2ZjWDQ
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on April 18, 2017, 07:20:07 PM
Could you add options to manually modify black / white levels? I find if I shoot with 12-bit and clip the exposure, the highlights go pink. The only fix is to set the white level to something like 12500 using MLV Dump (or cr2hdr).

Here's a sample clip - 12bit 50p 3x3 1920x672 to show you what I'm talking about.

https://drive.google.com/open?id=0B-GY59oq1k7eS1FaUTg2U2ZjWDQ

If you choose to Defringe Highlights it repairs the pink highlights. It in the top right corner. Choose the little paint brush icon, you'll see the options.

Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: lostfeliz on April 18, 2017, 09:39:49 PM
When you defringe the pink highlights it mainly takes care of the clipped. THere's still lots of pink edging showing up after I use the tool. Defringe, of course, isn't supposed to be for this. Other than this, the new build is looking good.

What are folks mostly using regarding color space? the rec. 709 conversion does a good job for quick tests. But for more nuanced grading are people mostly using C-log?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: togg on April 18, 2017, 10:35:30 PM
Tried it today again out of curiosity, a few bugs or simply things that I don't understand:

1) How to play the video? :P

2) When in full screen the name of the app is off centered.

3) The hot pixel correction didn't work for me, I just tried to highlight the option should I do something else?

4) The exported dngs have a different colour and exposure level than the one out of mlv_dump/mlrawviewer, is this by design?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: beauchampy on April 19, 2017, 10:11:33 AM
Request: The ability to que up a conversion list and duplicate settings would be awesome.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: beauchampy on April 19, 2017, 10:21:08 AM
Just did a quick test converting to C-log ProRes 422HQ and using the 'C100, C-log' profile in Film Convert - colour is bang on! This is a serious workflow!
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: TechnoPilot on April 20, 2017, 05:12:07 PM
Hey martinhering, this is looking really impressive and perfectly on time with some plans I'm working on for moving into a raw workflow with my 70D, however I'm back on OSX 10.10.5 on my beastly 4770K Hackintosh and wondering if there might be any chance you could port the code back to Yosemite like I saw someone else enquire about.  I know you already dropped it back one to El Capitan, but I'm wondering if it would be possible to bring it back one more so I can jump in on the testing.  Thanks in advance, I eagerly await testing out this awesome looking app!
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: TechnoPilot on April 20, 2017, 05:20:06 PM
I had an additional thought as someone who has done a lot of research on intermediary formats for my editing workflow.  I know you are currently using the AVFoundation's AVAssetWriter class to export ProRes, but as someone who discounted ProRes a little while back in favour of the GPU accelerated preset resolution Cineform codec, do you think there is any chance export in such codec might be possible to add down the road?  It really is nice to be able to disregard working in only native resolutions for my intermediaries until final export to retain extra resolution where I have it available.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 20, 2017, 05:30:46 PM
Quote
but as someone who discounted ProRes a little while back in favour of the GPU accelerated preset resolution Cineform codec, do you think there is any chance export in such codec might be possible to add down the road?

Sure why not.

Quote
...and wondering if there might be any chance you could port the code back to Yosemite like I saw someone else enquire about.

Not at the moment, because Yosemite lacks some specific RAW APIs, my app currently needs.

Quote
The exported dngs have a different colour and exposure level than the one out of mlv_dump/mlrawviewer, is this by design?

DNGs dont have color or exposure levels. These parameters are used during processing of a raw image. But with the help of @Andy600 I found some color issues with the app, notably false Camera Matrixes in the DNG metadata that effects white balancing. This will be fixed with the next update.

Also @Andy600 made me look deeper into the innards of Apple's RAW engine, and I did not really like what I saw. There is a deep, deep problem with how Apple handles color and converting into multiple color spaces. I am currently investigating this issue.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: togg on April 20, 2017, 06:46:44 PM
Ok, thanks for you answer, interesting.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on April 20, 2017, 07:39:57 PM
 8)I like the app and its very usefull already.

For me de debayering and the cinelog workflow of ACR in after effects gives me great quality.
I would like to use the footage app for all the mlv to dng conversion, and proxy generation.

Also it could be a great organisational tool if keywords and ratings could be added in the app that would export with the dng's
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 21, 2017, 10:10:14 AM
@togg
When you have specific bugs, please use the "Support" form in the "Help" menu. Here in the forum, it just scrolls by and I have difficulties of tracking the issues. Also with something like hot pixel correction not working, it would be great if you could upload the MLV somewhere for me to download and check out. That would be awesome.

@Lars Steenhoff
Converting the DNG and developing them in Resolve or AfterEffects should be fine (apart from the WB issue, that's going to be fixed shortly), but using the ProRes output as final footage has color and dynamic range problems for now. I think, I won't be able to solve that in the short term, since this is a problem with Apple's RAW engine itself. I would need to develop my own RAW engine and this is out of scope for now. I will continue developing the app more as a preview and organisational tool. Professionals should always export CinemaDNG and not ProRes for the moment.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on April 21, 2017, 10:24:47 AM
can you also copy the wav file when converting to dng so they are all in the same folder on export?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 21, 2017, 10:32:32 AM
It should do that already.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on April 21, 2017, 12:37:41 PM
ok got it thanks
Title: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: DeafEyeJedi on April 21, 2017, 06:37:50 PM
Is this a bug when opening MLV's directly from outside (seems I have to do it twice?) versus from within Footage app itself?

Also seems coincidental after finally opening it from outside the 2nd time I am then unable to export (neither ProRes or CDNG's) as it's greyed out for some reason unless I were to add from inside the app itself.

https://vimeo.com/214203405

Is this to be expected atm w the latest Version 0.3 (141)?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 22, 2017, 08:31:18 AM
Yeah, that's a bug. Thank you. Will fix that. I'll also add QuickLook for the Finder. Those icons doesn't look very good.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on April 22, 2017, 09:45:58 AM
QuickLook for mlv? that would be super !
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 22, 2017, 04:15:35 PM
I like your opinion on GPL issues:
https://www.magiclantern.fm/forum/index.php?topic=19413.0 (https://www.magiclantern.fm/forum/index.php?topic=19413.0)
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 23, 2017, 10:44:20 AM
If you read this thread here (https://www.magiclantern.fm/forum/index.php?topic=19413.new#new), you already know that I will be changing the app significantly. The app will continue to be a management and development tool for Mac, but it won't be solely based on MLV. There are other cameras, I like to support in the future, like Black Magic Ursa, Sony FS Series, Canon C Series, DJI X5R, ARRI Alexa, etc that shoot RAW. So I will mainly focus on Cinema DNG. MLV will be supported through an external tool, that will be open-source. I will try to interface this tool using inter-process communication, to make the integration as tight as possible, but you are free to use other conversion tools as well.

The current build expires on May 15 and unfortunately I won't be able to release a new version until I restructured the app. I hope you all understand. Thank you for your understanding and support.

Martin
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on April 23, 2017, 07:26:40 PM
I keep an eye out for the new version  :). , and about quicklook will you still make this plugin?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on April 23, 2017, 11:05:15 PM
It would be very unfortunate if your app expired on May 15th. MLV_dump nor other apps like it address some of the pixel issue yet. Vertical banding, dead pixels etc. We'll be back to unusable footage with these new 14bit lossless builds from ML.

I read your other thread. It sounds like you're getting an OK from g3gg0 to keep using the ML code how it's implemented in your app.  But, i'm not versed in code licensing so maybe i'm missing the finer details.  I look forward to what other apps you may create but sure hope you can keep Footage from time bombing on the 15th.

Craig
Title: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: DeafEyeJedi on April 25, 2017, 09:00:31 PM
...but it won't be solely based on MLV. There are other cameras, I like to support in the future, like Black Magic Ursa, Sony FS Series, Canon C Series, DJI X5R, ARRI Alexa, etc that shoot RAW. So I will mainly focus on Cinema DNG. MLV will be supported through an external tool, that will be open-source.

Bold decision. Looking forward to it.

Quote
I will try to interface this tool using inter-process communication, to make the integration as tight as possible, but you are free to use other conversion tools as well

As in free to use other conversion tools as well within the next version of your application, correct?

Quote
The current build expires on May 15 and unfortunately I won't be able to release a new version until I restructured the app. I hope you all understand. Thank you for your understanding and support.

As much as I want to understand this (I do, literally) but this time bomb hogshit is pretty much a 'slap in the face' to those that have helped you get up to this point, including myself.

Anyway, here's another bug w Version 0.3 (141) and not sure if this matters but noticed if I try to use a single MLV file larger than 40-50GB or so from the import window which then freezes and hangs the app. Thus forcing me to quit.

Here's a log report:

https://mega.nz/#!Ot8yXRrJ!vzuEjiFoGopJxCqD87ObcV-umq2TkxzrRA3jusWqjTA
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 26, 2017, 01:51:36 PM
Quote
As much as I want to understand this (I do, literally) but this time bomb hogshit is pretty much a 'slap in the face' to those that have helped you get up to this point, including myself.

I am happy to send out an update that postpones the expire date, if nobody gives me problems about the GPL issues.

Quote
Anyway, here's another bug w Version 0.3 (141) and not sure if this matters but noticed if I try to use a single MLV file larger than 40-50GB or so from the import window which then freezes and hangs the app. Thus forcing me to quit.

I found this out myself. There is some UI missing that shows an import progress. The app needs to scan the whole file and make an index. This can take awhile depending on the speed of your hard drive usually. I am planning to improve this with the 0.4 alpha.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: g3gg0 on April 26, 2017, 08:58:12 PM
It sounds like you're getting an OK from g3gg0 to keep using the ML code how it's implemented in your app.  But, i'm not versed in code licensing so maybe i'm missing the finer details.

there was definitely no "it is okay to violate GPL" from me or any other ML dev.
i was interested in how he uses our code and trying to find a solution that would not violate GPL and still be good enough for him.
neither he received some ultimatum nor did he receive some clearance for using the code.

I am happy to send out an update that postpones the expire date, if nobody gives me problems about the GPL issues.

as long you manage to fix current GPL issues that seem to exist (don't personally have a clear picture of its extent) there is no reason to place a timebomb.
you are encouraged to fix the issues as quick as possible of course.
but as you contributed (https://bitbucket.org/hudson/magic-lantern/commits/45796d811c2c21c259b92951ab255d4bef217316) to ML in various ways, i am sure you will get it right.

btw:
please understand that we cannot say "well, just use our code and its fine" to solve this issue.
while much of our code is written by few devs, there is still code from other sources using GPL licenses.
and its not possible for us to relicense e.g. mlv_dump in general.
(only exception was mlv_structs.h which share no other's code)
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: lostfeliz on April 27, 2017, 07:09:06 PM
I'm still getting errors from Adobe Premiere when playing back files exported from Footage in ProRes 4444.
https://www.dropbox.com/s/e6t76ybdtgfbxoi/Screenshot%202017-04-27%2010.03.42.png?dl=0 (https://www.dropbox.com/s/e6t76ybdtgfbxoi/Screenshot%202017-04-27%2010.03.42.png?dl=0)
They play okay, but the errors continuously arise.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on April 30, 2017, 09:17:25 AM
@lostfeliz

Sorry, I didn't have the time yet to check this out. Still on it. Unfortunately right now, I have other priorities and the scope and timeline of my app has been extended by a lot.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: etx on May 01, 2017, 01:57:43 AM
This app is great. Thanks so much for your hard work!
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: lostfeliz on May 02, 2017, 08:47:42 PM
No Worries, Martin. Just followed up to let you know it wasn't a one time fluke.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on May 12, 2017, 05:10:47 AM
Just curious if you're still planning to expire the current version on the 15th. I've become quite fond of using it to see the take before exporting to CNG.

I hope not...

Craig
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Teamsleepkid on May 12, 2017, 05:30:28 AM
Call it log and transfer and put it on the App Store haha!!
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: masc on May 12, 2017, 11:17:48 AM
(http://thumb.ibb.co/fCzwvk/Bildschirmfoto_2017_05_12_um_11_19_01.png) (http://ibb.co/fCzwvk)

I also get a pinkish picture for every clip on all my Macs as @togg got on page 6 of this thread. Is there a solution yet?
I use footage 0.3 141 on El Capitan, iMac 21.5" mid 2011, or MBP 13" retina late 2013.
EOS 5D Mark II, MLV+Sound latest revision, Fullframe-Raw.
Anyone else has this problem? In MLRawViewer, MLVProducer or MLVFS+Resolve everything goes well.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on May 13, 2017, 09:37:35 AM
Quote
Just curious if you're still planning to expire the current version on the 15th. I've become quite fond of using it to see the take before exporting to CNG.

I just bumped the version number and increased the expire date by 1 month. Sorry, that I did not have the time during the recent 2 weeks to improve the app further. I was very busy with a client project. The money has to come from somewhere, right?

Quote
Call it log and transfer and put it on the App Store haha!!

Actually, the app can't be put onto the app store, because it can not be sandboxed at this time. This is due to the fact that mlv files can be split up into chunks. In sandbox mode however, the app can not read all the chunks automatically when you only open the .mlv file. I would need to force the user to select all the chunk files, which is not a good user experience. Drag & drop wouldn't work either.

Quote
I also get a pinkish picture for every clip on all my Macs as @togg got on page 6 of this thread. Is there a solution yet?

Unfortunately I don't know what causes this magenta shift. I can only image that it is yet another bug of Apple's raw engine. I am thinking in replacing it altogether anyway. The app wouldn't be as fast anymore, but what is performance if the quality sucks, right? Would it be possible for you to send me a short example clip, maybe only a silent picture?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: baksh on May 13, 2017, 10:15:50 AM
Hi!

I can't import files since today... nothing is happening. Do you have an idea? i'm on Sierra 10.12.3
 thanks !
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: masc on May 13, 2017, 07:40:47 PM
Unfortunately I don't know what causes this magenta shift. I can only image that it is yet another bug of Apple's raw engine. I am thinking in replacing it altogether anyway. The app wouldn't be as fast anymore, but what is performance if the quality sucks, right? Would it be possible for you to send me a short example clip, maybe only a silent picture?

Shure, here you are (only some pictures in a MLV, but you should see the colour):

https://www.dropbox.com/s/aslj3wwt5yn8098/M13-1908.MLV?dl=0 (https://www.dropbox.com/s/aslj3wwt5yn8098/M13-1908.MLV?dl=0)

I updated to your new build 150, but it does not open a window. There is only the footage menu bar and the icon in the dock.

Edit: the console tells:
13.05.17 19:46:47,456 Footage[579]: +[NSColorSpace displayP3ColorSpace]: unrecognized selector sent to class 0x7fff77c5d078
Maybe that helps...
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: etx on May 14, 2017, 07:02:42 AM
Shure, here you are (only some pictures in a MLV, but you should see the colour):

https://www.dropbox.com/s/aslj3wwt5yn8098/M13-1908.MLV?dl=0 (https://www.dropbox.com/s/aslj3wwt5yn8098/M13-1908.MLV?dl=0)

I updated to your new build 150, but it does not open a window. There is only the footage menu bar and the icon in the dock.

Edit: the console tells:
13.05.17 19:46:47,456 Footage[579]: +[NSColorSpace displayP3ColorSpace]: unrecognized selector sent to class 0x7fff77c5d078
Maybe that helps...

Same issue here. The release notes mention "Updated expiry date" is the app going to stop working at some point?

Thanks for all your hard work. The app saved me so much time today. I shot 200 gigs of video today it it was really useful being able to preview it before I convert to save HD space!
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on May 14, 2017, 09:36:16 AM
Quote
I updated to your new build 150, but it does not open a window. There is only the footage menu bar and the icon in the dock.

Sorry about the crash on 10.11 again. I fixed that now. Please download the most recent build 151 (https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/82).

Quote
Same issue here. The release notes mention "Updated expiry date" is the app going to stop working at some point?

This is only a measure to invalidate old alpha/beta builds. I don't want to have a lot of old and buggy builds in the wild. With every update comes a postponed expire date. Don't worry. Once the app is 1.0, the expire date will be removed entirely.

And sorry for the short update release notes. I am currently very pressed on time and can't invest a lot of effort into this project. With the latest build, I actually improved white balance estimation by a lot. Thanks to @Andi600 for his help.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on May 14, 2017, 05:38:41 PM
Thanks Martin!
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: masc on May 14, 2017, 06:22:53 PM
I am very sorry to tell you that this version crashes on startup on my Mac with 10.11. But thanks for your fast updates and hard work!
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: giarcpnw on May 14, 2017, 10:16:08 PM
Works fine on 10.12.4 on a 2012 iMac

Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Teamsleepkid on May 15, 2017, 08:43:15 AM
yeah mines crashing too. tried to delete the library file as well but it seems to be missing? anyway i know this project got beat down but any chance we could get a batch export of clips. thats what i meant by "log and transfer" in my last comment. still the best app in my opinion thanks martin. reason i want batch is because i want to make a feature film.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on May 15, 2017, 11:06:15 AM
El Capitan users, please try build 152.

https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/84 (https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/84)
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: micster on May 15, 2017, 01:13:56 PM
El Capitan users, please try build 152.

https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/84 (https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/84)
That fixed my crashing. I'm still getting pinkdot errors from my 650D, but I'm guessing you havent implemented a fix yet after our email
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Ilia3101 on May 15, 2017, 01:16:51 PM
El capitan here, did not crash instantly, but when i clicked on a clip from the left panel it did. 5D2, and like other users I've always been having a pink cast, pretty sure it's the black level too low.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on May 15, 2017, 05:23:30 PM
Really sorry about the crashes. Didn't have the time to test it properly on 10.11.

Build 153 should fix the final remaining crash:
https://rink.hockeyapp.net/apps/3ed6ecf60e684239a6aba3d407cf3935/app_versions/85
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: sigurdneby on June 16, 2017, 10:26:47 PM
Wow! Just discovered this now and can not express how grateful I am! Thanks a ton! Really, really exciting stuff.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Teamsleepkid on June 19, 2017, 03:15:24 AM
Wouldn't blame you if you gave up but can we get batch processing? Not sure if you were working on it I thought maybe you were. I'm also getting bright pink skin lately. Anyway thanks again martin truly great app.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: nikki on June 27, 2017, 09:34:08 PM
Wow! Just discovered this now and can not express how grateful I am! Thanks a ton! Really, really exciting stuff.

what computer are you using?
what's your work flow?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: D_Odell on June 28, 2017, 11:11:09 AM
Very useful for making editable footage! Great job!

I wonder if I'm not seeing of if you can implement the following?

All the best,
David

Edit: Sorry for not knowing about the re-write. Then maybe options for the future updates..
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Wayne H on June 28, 2017, 12:26:21 PM
Hi Martin,

Again cannot thank you enough for this badass app, is there any chance you could add batch export, that would speed up things considerably, and it's the only big must have feature that is missing, i know you said your app is undergoing a huge re-write, but adding a batch export feature would keep us that use your app all time ticking over until you release your new app.

Ps i would request scopes etc (which is another big deal)  but i'm sure that will be reserved exclusively for your new app. Any updates on how this new app is coming along? Eagerly anticipating it's arrival.

Many thanks

Wayne.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Andy600 on June 28, 2017, 03:19:35 PM
Very useful for making editable footage! Great job!

I wonder if I'm not seeing of if you can implement the following?
  • I can't play the footage, pressing SPACE and nothing happens. Scrolling works though. Any clues?
  • I can't zoom in the image, for example, I record 3,5K sequences with my 5D3. Could you make it possible to zoom in to 100/200/400 %?
  • LUT option? Since I have several LUT with Cinelog color space, an option for applying a Lut prior to export mov would really enhance this app.

Al the best,
David

Edit: Sorry for not knowing about the re-write. Then maybe options for the future updates..

Please be aware that the colorspace options in this app are gamma only. This app currently can not render images correctly in Cinelog-C colorspace. Your Cinelog-C luts will not work as intended and will have incorrect color.

AFAIK there is no realtime playback capability with this app.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: D_Odell on June 28, 2017, 03:55:44 PM
Please be aware that the colorspace options in this app are gamma only. This app currently can not render images correctly in Cinelog-C colorspace. Your Cinelog-C luts will not work as intended and will have incorrect color.

AFAIK there is no realtime playback capability with this app.
I see, back to Davinci then.
/David
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: kyrobb on July 05, 2017, 06:32:32 AM
Has anyone been able to solve the magenta cast issue? Using build 153 with my 50D footage results in the same problem as the 5D2 guys. Black level issue?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: budafilms on July 05, 2017, 10:13:29 AM
- I applied correct vertical patern and I got green vertical lines in the footage ready for davinci.
- I applied remove dots and was remove intermitently in the footage.

I cancelled all the correction and the soft works excelent. I made dots corrections into Resolve.

(I made the shots at iso 3200 and a very hot camera, that's why I got the dots).
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: kyrobb on July 05, 2017, 11:57:52 PM
I'm not exactly sure what you mean? This removes the pink cast?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: reddeercity on July 06, 2017, 09:46:08 AM
No  @budafilms is talking about something different , this a known problem of Mac OS with 5d2 & 50d the black level is 1791 and mac has a hard coded to 2000
I think in that range for raw dng's . But this is not a problem with the post tools e.g. A.E. ACR , Blackmagic resolve , etc... It's the preview in finder that can't handle it , if you are exporting as a prores from this app there should be no problem unless you trying to export Cdng's . Until this app is stable I would recommend you use MLVFS , then resolve to export prores xq . I have used this app a few times with my 5D2 without issues exported to prores.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: kyrobb on July 07, 2017, 12:02:04 AM
Thank you for the info! I will have to learn more about MLVFS. I've been using MLRawViewer to convert directly into a Log ProRes, which works best for me. Footage seems even simpler to use but the pink cast is a bummer. My exported ProRes files still have the cast. Hmm...
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Danne on July 07, 2017, 12:18:40 AM
You can export to prores with c2hdr.app as well. You can also experiment with white level settings in the menu settings.
http://www.magiclantern.fm/forum/index.php?topic=15108.0
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: budafilms on July 07, 2017, 09:24:57 AM
@reddeercity
Thank you. Perfect explanation!
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: sys73r on July 10, 2017, 12:12:31 AM
This application looks awesome! tried to tested on 10.10 but doesn't work on it.

Is there any way to remove the restriction to make it work since 10.10? I'm more than happy to install the latest Xcode on 10.10 to make it work if that's necessary, more than happy to document the process to anyone on 10.10.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: zakforsman on August 25, 2017, 02:39:35 PM
i've been using this app without issue while on vacation with my 5D3. it's been fantastic. making a request for batch export. :)
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on August 27, 2017, 09:54:29 AM
Hi folks,

I like to give you a quick update. I stopped working on this app and refocused my efforts on an app for a wider audience. This new app won't have integration for Magic Lantern right away. The first version will only work with normal MPEG, H.264 or ProRes movie files. Integration of Cinema DNG is planned, but is a bigger task, since Apple's RAW engine is not really up to the task yet.

Here's a screenshot:
(http://i.imgur.com/f9O3rG7.jpg)

I thank you guys very much for your support. Really sorry!  :'(

Cheers,
Martin

BTW: Please let me know if you are interested in the new app, so that I can hook you up.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on August 27, 2017, 10:50:08 AM
Nice to see!
Im interested in the new app, aswell as batch processing in the old app  8)
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: DeafEyeJedi on August 27, 2017, 08:54:43 PM
Welcome back @matrinhering and great to see some progress. Definitely interested in getting your stuff further developed as a whole sooner rather than later.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on August 31, 2017, 12:18:45 PM
Here we go. I just finished version 0.1 (102).

https://colorcast-app.com

There is no CinemaDNG support yet. You have to first convert to ProRes to use the app. Have fun. Let me know what you think.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: IDA_ML on August 31, 2017, 02:40:05 PM
Here we go. I just finished version 0.1 (102).

https://colorcast-app.com

There is no CinemaDNG support yet. You have to first convert to ProRes to use the app. Have fun. Let me know what you think.

I would love to test your new application but I am on Windows.  Would it be possible to make a Win version too?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on August 31, 2017, 03:02:45 PM
Looks good, will test it out, thanks for making this available
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on August 31, 2017, 04:37:11 PM
Quote
I would love to test your new application but I am on Windows.  Would it be possible to make a Win version too?

No, sorry. I focus on macOS at this point.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: kyrobb on August 31, 2017, 08:25:29 PM
No, sorry. I focus on macOS at this point.

Will it only be compatible with Sierra?
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Lars Steenhoff on September 01, 2017, 11:57:25 AM
Here's my initial feedback

- Make the previews in the film simuation from the actual clip, so that all different colours are seen as they would be looking applied to the clip.

This makes finding the right emulation for the footage faster as you don't need to click on all of them to see what they do on your clip.

- make the LUTS also available as a preview gallery, thumbnails for each LUT applied to the current clip.

As seen also in they program
https://www.colorgradingcentral.com/lut-gallery/

"Look up tables no longer have to be a 'black box' meaning you have no idea what they do until after they are applied. "
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: budafilms on September 02, 2017, 09:06:04 AM
@martinhering
I don't see any advantage to work with the new software for the wider market, when you have option for free like Davinci Resolve Lite (and others). But maybe you have a better explanation why you abandone your preview work that was really original and usefull to go foward.

Thank you.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: 12georgiadis on September 02, 2017, 09:38:01 PM
Same question.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: reddeercity on September 02, 2017, 11:07:44 PM
@ martinhering thanks for the new App to test out , look great from the screen shots
This is something I've been looking for as I Only use ProRes4444QX which is equal to Cdngs any ways .
There's too many people hung up on the Cdng as the only way to grade/edit from magic lantern raw video.
Don't get me wrong I would like to have Cdng's as import but it's not a deal breaker , so great work keep it up
I'll report back with my results . ;)
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: martinhering on September 03, 2017, 11:00:40 AM
@budafilms @12georgiadis

Right now, I am building up the basics. On top of that, I want to add some sort of camera based assistant that gives you a head start when grading certain footage like clog or slog etc. And as far as I know, no other app does this. The app is still missing some crucial tools, before I can do this. But I am getting there. The app is built in such a way, that I could also integrate mlv support quite easily, but I prefer CinemaDNG, because any obscure RAW format can be converted to that and the Blackmagic cameras record it directly. However I can image to integrate an mlv converter of some sort.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: Wayne H on September 03, 2017, 08:12:15 PM
Hi Martin, Welcome back

Incorporating all the features from the Footage app into this new app would make this app incredibly appealing to all us macOS Magic Lantern users, i hope you decide make that happen,

I know this app is for a wider range of cameras, but if you can somehow give this app its own little magic lantern menu or something with all the options the footage app has, that would be golden. i really liked the footage app, and appreciated all the hard work that went into writing/making it, but with no batch export it simply takes to long when working with a large amount of clips.

This app seems to have a solid foundation, although i prefer the layout of the footage app, in regards to having the temp, tint, gamma settings etc accessible from the right at all times, rather than having to click on the icon to bring them up every time you work with a new clip, i find it less intuitive, also adding a sharpening tool, and white balance tool like in the footage app would be nice, just my two cents,

Looking forward to CinemaDNG integration too.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: 12georgiadis on September 04, 2017, 10:53:23 AM
Resolve does it and http://www.fastcinemadng.com/
If it supports MLV, that changes everything.
For now, there is a good evolution with MLV app and MLV producer.
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: reddeercity on September 06, 2017, 07:14:35 AM
Test out the new app Colorcast , pretty cool I like it  :) it simple & clean GUI -- very nice split screen  with histogram & showing  high light , shadow clipping option .
LUT filter works good but did not load some of my cube's , loaded all the Adobe cube just some of my customs LUT . I really like the "Film Emulation" filter with the preview thumb nail though
It would great to have the video file as the preview image instead of the female head shot , I still like it thou.  I don't like the export option no ProRes 4444XQ  it does import ProRes 4444XQ
and to my amazement when I export to ProRes 4444 it kept the color space I originally encoded in XQ (BT2020 or Rec2020) so apple color sync must have a pipe line in this app ?
What is the color space you use to grade "P3" native apple or is it depended on the color space of the video file , wide gamut rgb , rec709 , bt2020 ?
The only problem I had was when I export a prores4444 the first frame or 2 have no grade applied but after that the rest was graded , it not really a problem I can trim the first 2 frames just thought you should know .
I'm impressed with this very nice app I almost feel like it's a extension of FCPX ( has the look & feel) maybe there's a way to make this in to a plugin for FCPX/Motion ?
After I'm done grading I feel a small loss like I should be switching to the timeline to edit  :D


 
Title: Re: Development Thread: Footage for Mac (New Mac app for MLV)
Post by: DeafEyeJedi on October 06, 2017, 07:34:45 PM
Hi @martinhering -- hope all is well and I was just curious on why all of a sudden in getting this prompt message that beta 0.2 as expired?

(https://farm5.staticflickr.com/4465/37504034742_0c5c1e81f3.jpg) (https://flic.kr/p/Z96YUE)

In any case how has your progress been so far?